{
int allItems = STAT(ITEMS);
int allBuffs = STAT(BUFFS);
- int strengthTime, shieldTime, superTime;
+ float strengthTime, shieldTime, superTime;
// Initialize items
if(!autocvar__hud_configure)
return;
if(STAT(HEALTH) <= 0 && autocvar_hud_panel_powerups_hide_ondeath)
return;
- if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
+ //if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
strengthTime = bound(0, STAT(STRENGTH_FINISHED) - time, 99);
shieldTime = bound(0, STAT(INVINCIBLE_FINISHED) - time, 99);