#include "calculations.qh"
#endif
+const float MAX_SHOT_DISTANCE = 32768;
+
const float BOT_PICKUP_RATING_LOW = 2500;
const float BOT_PICKUP_RATING_MID = 5000;
const float BOT_PICKUP_RATING_HIGH = 10000;
const float WEP_FLAG_SUPERWEAPON = 0x100; // powerup timer
const float WEP_FLAG_MUTATORBLOCKED = 0x200; // hides from impulse 99 etc. (mutators are allowed to clear this flag)
-const float MAX_SHOT_DISTANCE = 32768;
-
// weapon requests // WEAPONTODO: give these better descriptions
const float WR_SETUP = 1; // (SERVER) setup weapon data
const float WR_THINK = 2; // (SERVER) logic to run every frame
#define WEP_ADD_CVAR_BOTH(wepname,name) \
WEP_ADD_CVAR_PRI(wepname, name) \
WEP_ADD_CVAR_SEC(wepname, name)
-
+
#define WEP_ADD_CVAR(wepid,wepname,mode,name) WEP_ADD_CVAR_##mode(wepname, name)
// create properties for weapon settings