e.savedValue = 0.5; // default\r
me.TD(me, 1, 2, s);\r
me.TR(me);\r
- me.TD(me, 1, 2, e = makeVoretCheckBox(0, "hud_postprocessing", "Damage & Water blur *"));\r
- me.TD(me, 1, 1, e = makeVoretCheckBox(0, "hud_postprocessing", "Sharpening"));\r
+ me.TD(me, 1, 2, e = makeVoretCheckBox(0, "hud_damage", "Damage & Water blur"));\r
+ me.TD(me, 1, 1, e = makeVoretCheckBox(0, "hud_powerup", "Sharpening"));\r
me.TR(me);\r
me.TDempty(me, 0.2);\r
me.TD(me, 1, 1, e = makeVoretTextLabel(0, "* damage blur requires 'screen splashes'"));\r