- todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it
-d darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
-d darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp)
--d darkplaces client: add GAME_PRYDON mode which would make vore spike trails blue as they're used for ice (Urre, -Harb, FrikaC)
-d darkplaces client: add a config saving command (Speeds)
-d darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, -frightfan, Error)
-d darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
d darkplaces cleanup: rename QuadraticSpline code in curves.c to QuadraticBSpline
d darkplaces client: (goodvsbad2) increase chase_stevie height to 2048 (yummyluv)
d darkplaces client: ValidateState should not error out about colormap > maxclients, only warn (Static_Fiend)
+d darkplaces client: add GAME_PRYDON mode which would make vore spike trails blue as they're used for ice (Urre, Harb, FrikaC)
d darkplaces client: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre)
d darkplaces client: locked console scrollback (sublim3)
d darkplaces client: make colormap > cl.maxclients error be only a warning, to play QDDQ demo of end map (Stribbs)