return 0;
}
-float g_minstagib;
float average_accuracy;
vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
{
float fontsize = height * 1/3;
float weapon_height = height * 2/3;
float weapon_width = sbwidth / weapon_cnt;
+ float g_minstagib = 0;
drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;