me.gotoRC(me, 0, 2); me.setFirstColumn(me, me.currentColumn);
me.TD(me, 1, 2, e = makeXonoticRadioButton(1, string_null, string_null, _("Regular (no arena)")));
+ string weaponarena_tooltip = strzone(_("Players will be given a set of weapons at spawn as well as unlimited ammo, without weapon pickups"));
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticRadioButton_T(1, "g_weaponarena", "menu_weaponarena", _("Weapon arenas:"),
- _("Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.")));
+ me.TD(me, 1, 2, e = makeXonoticRadioButton_T(1, "g_weaponarena", "menu_weaponarena", _("Weapon arenas:"), weaponarena_tooltip));
e.cvarValueIsAnotherCvar = true;
e.cvarOffValue = "0";
for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i)
}
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_weaponarena", "most", _("Most weapons"),
- _("Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_weaponarena", "most", _("Most weapons"), weaponarena_tooltip));
e.cvarOffValue = "0";
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_weaponarena", "all", _("All weapons"),
- _("Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_weaponarena", "all", _("All weapons"), weaponarena_tooltip));
e.cvarOffValue = "0";
me.TR(me);
me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Special arenas:")));