case GC_REQUEST_USAGE:
print("\nUsage: sv_cmd allspec\n");
print(" No arguments required.\n");
+ print(" See also: ^2^7\n"); // FIXME: movetoteam when done will go here
return;
}
}
case GC_REQUEST_USAGE:
print("\nUsage: sv_cmd bbox\n");
print(" No arguments required.\n");
+ print(" See also: ^2gettaginfo^7\n");
return;
}
}
case GC_REQUEST_USAGE:
print("\nUsage: sv_cmd \n");
print(" No arguments required.\n");
+ print(" See also: ^2cvar_purechanges^7\n");
return;
}
}
case GC_REQUEST_USAGE:
print("\nUsage: sv_cmd cvar_purechanges\n");
print(" No arguments required.\n");
+ print(" See also: ^2cvar_changes^7\n");
return;
}
}
case GC_REQUEST_USAGE:
print("\nUsage: sv_cmd defer_clear clientnumber\n");
print(" where clientnumber is player entity number.\n");
+ print(" See also: ^2defer_clear_all^7\n");
return;
}
}
case GC_REQUEST_USAGE:
print("\nUsage: sv_cmd defer_clear_all\n");
print(" No arguments required.\n");
+ print(" See also: ^2defer_clear^7\n");
return;
}
}
case GC_REQUEST_USAGE:
print("\nUsage: sv_cmd extendmatchtime\n");
print(" No arguments required.\n");
+ print(" See also: ^2reducematchtime^7\n");
return;
}
}
case GC_REQUEST_USAGE:
print("\nUsage: sv_cmd gametype mode\n");
print(" Where mode is the gametype mode to switch to.\n");
+ print(" See also: ^2gotomap^7\n");
return;
}
}
case GC_REQUEST_USAGE:
print("\nUsage: sv_cmd gettaginfo\n");
print(" FIXME: Arguments currently unknown\n");
+ print(" See also: ^2bbox^7\n");
return;
}
}
case GC_REQUEST_USAGE:
print("\nUsage: sv_cmd gotomap map\n");
print(" Where map is the *.bsp file to change to.\n");
+ print(" See also: ^2gametype^7\n");
return;
}
}