set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)"
set sv_q3defragcompat 0 "toggle for some compatibility hacks (for Q3DF map compatibility)"
-set g_weapon_noncore_allow 1 "allow non-core weapons to spawn in the map"
+set g_weapon_noncore_allow 1 "allow non-core weapons to spawn in the map (NOTE: these will currently enable Xonotic counterparts of the weapons, enable g_new_toys instead to allow these weapons to spawn normally)"
set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is set to 0)"
set g_movement_highspeed_q3_compat 0 "apply speed modifiers to air movement in a more Q3-compatible way (only apply speed buffs and g_movement_highspeed to max air speed, not to acceleration)"