+++ /dev/null
-float playerstats_db;
-string teamstats_last;
-string playerstats_last;
-string events_last;
-.float playerstats_addedglobalinfo;
-.string playerstats_id;
-
-// Note that _time isn't mentioned here. That one is special.
-#define ALL_ANTICHEATS \
- ANTICHEAT("speedhack"); \
- ANTICHEAT("speedhack_m1"); \
- ANTICHEAT("speedhack_m2"); \
- ANTICHEAT("speedhack_m3"); \
- ANTICHEAT("speedhack_m4"); \
- ANTICHEAT("speedhack_m5"); \
- ANTICHEAT("div0_strafebot_old"); \
- ANTICHEAT("div0_strafebot_new"); \
- ANTICHEAT("div0_evade"); \
- ANTICHEAT("idle_snapaim"); \
- ANTICHEAT("idle_snapaim_signal"); \
- ANTICHEAT("idle_snapaim_noise"); \
- ANTICHEAT("idle_snapaim_m2"); \
- ANTICHEAT("idle_snapaim_m3"); \
- ANTICHEAT("idle_snapaim_m4"); \
- ANTICHEAT("idle_snapaim_m7"); \
- ANTICHEAT("idle_snapaim_m10");
-
-void PlayerStats_Init() // initiated before InitGameplayMode so that scores are added properly
-{
- string uri;
- playerstats_db = -1;
- playerstats_waitforme = TRUE;
- uri = autocvar_g_playerstats_uri;
- if(uri == "")
- return;
- playerstats_db = db_create();
- if(playerstats_db >= 0)
- playerstats_waitforme = FALSE; // must wait for it at match end
-
- serverflags |= SERVERFLAG_PLAYERSTATS;
-
- PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
- PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY);
- PlayerStats_AddEvent(PLAYERSTATS_WINS);
- PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
- PlayerStats_AddEvent(PLAYERSTATS_JOINS);
- PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
- PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
- PlayerStats_AddEvent(PLAYERSTATS_RANK);
-
- // accuracy stats
- entity w;
- float i;
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- w = get_weaponinfo(i);
-
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-hit"));
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-fired"));
-
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
-
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-frags"));
- }
-
- PlayerStats_AddEvent("anticheat-_time");
-#define ANTICHEAT(name) \
- PlayerStats_AddEvent("anticheat-" name)
- ALL_ANTICHEATS
-#undef ANTICHEAT
-
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
-}
-
-void PlayerStats_AddPlayer(entity e)
-{
- string s;
-
- if(playerstats_db < 0)
- return;
- if(e.playerstats_id)
- return;
-
- s = string_null;
- if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
- s = e.crypto_idfp;
- else if(IS_BOT_CLIENT(e))
- s = sprintf("bot#%g#%s", skill, e.cleanname);
-
- if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
- {
- if(IS_BOT_CLIENT(e))
- s = sprintf("bot#%d", e.playerid);
- else
- s = sprintf("player#%d", e.playerid);
- }
-
- e.playerstats_id = strzone(s);
-
- string key;
- key = sprintf("%s:*", e.playerstats_id);
-
- string p;
- p = db_get(playerstats_db, key);
- if(p == "")
- {
- if(playerstats_last)
- {
- db_put(playerstats_db, key, playerstats_last);
- strunzone(playerstats_last);
- }
- else
- db_put(playerstats_db, key, "#");
- playerstats_last = strzone(e.playerstats_id);
- }
-}
-
-void PlayerStats_AddTeam(float t)
-{
- if(playerstats_db < 0)
- return;
-
- string key;
- key = sprintf("%d", t);
-
- string p;
- p = db_get(playerstats_db, key);
- if(p == "")
- {
- if(teamstats_last)
- {
- db_put(playerstats_db, key, teamstats_last);
- strunzone(teamstats_last);
- }
- else
- db_put(playerstats_db, key, "#");
- teamstats_last = strzone(key);
- }
-}
-
-void PlayerStats_AddEvent(string event_id)
-{
- if(playerstats_db < 0)
- return;
-
- string key;
- key = sprintf("*:%s", event_id);
-
- string p;
- p = db_get(playerstats_db, key);
- if(p == "")
- {
- if(events_last)
- {
- db_put(playerstats_db, key, events_last);
- strunzone(events_last);
- }
- else
- db_put(playerstats_db, key, "#");
- events_last = strzone(event_id);
- }
-}
-
-float PlayerStats_Event(entity e, string event_id, float value)
-{
- if((e.playerstats_id == "") || playerstats_db < 0)
- return 0;
-
- string key;
- float val;
- key = sprintf("%s:%s", e.playerstats_id, event_id);
- val = stof(db_get(playerstats_db, key));
- val += value;
- db_put(playerstats_db, key, ftos(val));
- return val;
-}
-
-float PlayerStats_TeamScore(float t, string event_id, float value)
-{
- if(playerstats_db < 0)
- return 0;
-
- string key;
- float val;
- key = sprintf("team#%d:%s", t, event_id);
- val = stof(db_get(playerstats_db, key));
- val += value;
- db_put(playerstats_db, key, ftos(val));
- return val;
-}
-
-/*
- format spec:
-
- A collection of lines of the format <key> SPACE <value> NEWLINE, where
- <key> is always a single character.
-
- The following keys are defined:
-
- V: format version (always a fixed number) - this MUST be the first line!
- #: comment (MUST be ignored by any parser)
- R: release information on the server
- T: time at which the game ended
- G: game type
- O: mod name (icon request) as in server browser
- M: map name
- I: match ID (see "matchid" in g_world.qc
- S: "hostname" of the server
- C: number of "unpure" cvar changes
- U: UDP port number of the server
- D: duration of the match
- P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
- Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
- n: nickname of the player (optional)
- t: team ID
- i: player index
- e: followed by an event name, a space, and the event count/score
- event names can be:
- alivetime: total playing time of the player
- avglatency: average network latency compounded throughout the match
- wins: number of games won (can only be set if matches is set)
- matches: number of matches played to the end (not aborted by map switch)
- joins: number of matches joined (always 1 unless player never played during the match)
- scoreboardvalid: set to 1 if the player was there at the end of the match
- total-<scoreboardname>: total score of that scoreboard item
- scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
- achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
- kills-<index>: number of kills against the indexed player
- rank <number>: rank of player
- acc-<weapon netname>-hit: total damage dealt
- acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
- acc-<weapon netname>-cnt-hit: amount of shots that actually hit
- acc-<weapon netname>-cnt-fired: amount of fired shots
- acc-<weapon netname>-frags: amount of frags dealt by weapon
-
- Response format (not used yet): see https://gist.github.com/4284222
-*/
-
-void PlayerStats_ready(entity fh, entity pass, float status)
-{
- string t, tn;
- string p, pn;
- string e, en;
- string nn, tt;
- string s;
-
- switch(status)
- {
- case URL_READY_CANWRITE:
- url_fputs(fh, "V 7\n");
-#ifdef WATERMARK
- url_fputs(fh, sprintf("R %s\n", WATERMARK));
-#endif
- url_fputs(fh, sprintf("T %s.%06d\n", strftime(FALSE, "%s"), floor(random() * 1000000)));
- url_fputs(fh, sprintf("G %s\n", GetGametype()));
- url_fputs(fh, sprintf("O %s\n", modname));
- url_fputs(fh, sprintf("M %s\n", GetMapname()));
- url_fputs(fh, sprintf("I %s\n", matchid));
- url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
- url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
- url_fputs(fh, sprintf("U %d\n", cvar("port")));
- url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
- if(teamplay)
- {
- for(t = teamstats_last; (tn = db_get(playerstats_db, sprintf("%d", stof(t)))) != ""; t = tn)
- {
- url_fputs(fh, sprintf("Q team#%s\n", t));
- for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
- {
- float v;
- v = stof(db_get(playerstats_db, sprintf("team#%d:%s", stof(t), e)));
- if(v != 0)
- url_fputs(fh, sprintf("e %s %g\n", e, v));
- }
- }
- }
- for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
- {
- url_fputs(fh, sprintf("P %s\n", p));
- nn = db_get(playerstats_db, sprintf("%s:_playerid", p));
- if(nn != "")
- url_fputs(fh, sprintf("i %s\n", nn));
- nn = db_get(playerstats_db, sprintf("%s:_netname", p));
- if(nn != "")
- url_fputs(fh, sprintf("n %s\n", nn));
- if(teamplay)
- {
- tt = db_get(playerstats_db, sprintf("%s:_team", p));
- url_fputs(fh, sprintf("t %s\n", tt));
- }
- for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
- {
- float v;
- v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e)));
- if(v != 0)
- url_fputs(fh, sprintf("e %s %g\n", e, v));
- }
- }
- url_fputs(fh, "\n");
- url_fclose(fh);
- break;
- case URL_READY_CANREAD:
- // url_fclose is processing, we got a response for writing the data
- // this must come from HTTP
- print("Got response from player stats server:\n");
- while((s = url_fgets(fh)))
- print(" ", s, "\n");
- print("End of response.\n");
- url_fclose(fh);
- break;
- case URL_READY_CLOSED:
- // url_fclose has finished
- print("Player stats written\n");
- playerstats_waitforme = TRUE;
- db_close(playerstats_db);
- playerstats_db = -1;
- break;
- case URL_READY_ERROR:
- default:
- print("Player stats writing failed: ", ftos(status), "\n");
- playerstats_waitforme = TRUE;
- if(playerstats_db >= 0)
- {
- db_close(playerstats_db);
- playerstats_db = -1;
- }
- break;
- }
-}
-
-//#NO AUTOCVARS START
-void PlayerStats_Shutdown()
-{
- string uri;
-
- if(playerstats_db < 0)
- return;
-
- uri = autocvar_g_playerstats_uri;
- if(uri != "")
- {
- playerstats_waitforme = FALSE;
- url_multi_fopen(uri, FILE_APPEND, PlayerStats_ready, world);
- }
- else
- {
- playerstats_waitforme = TRUE;
- db_close(playerstats_db);
- playerstats_db = -1;
- }
-}
-//#NO AUTOCVARS END
-
-void PlayerStats_Accuracy(entity p)
-{
- entity a, w;
- a = p.accuracy;
- float i;
-
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- w = get_weaponinfo(i);
-
- PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), a.(accuracy_hit[i-1]));
- PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), a.(accuracy_fired[i-1]));
-
- PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), a.(accuracy_cnt_hit[i-1]));
- PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), a.(accuracy_cnt_fired[i-1]));
-
- PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.(accuracy_frags[i-1]));
- }
- //backtrace(strcat("adding player stat accuracy for ", p.netname, ".\n"));
-}
-
-void PlayerStats_Anticheat(entity p)
-{
- entity oldself = self;
- self = p;
-
- float t0 = PlayerStats_Event(p, "anticheat-_time", 0);
- float dt = anticheat_getvalue("_time");
- PlayerStats_Event(p, "anticheat-_time", dt);
- float f = dt / (t0 + dt);
-#define ANTICHEAT(name) do { \
- float prev = PlayerStats_Event(p, "anticheat-" name, 0); \
- float change = (anticheat_getvalue(name) - prev) * f; \
- PlayerStats_Event(p, "anticheat-" name, change); \
- } while(0)
- ALL_ANTICHEATS
-#undef ANTICHEAT
- self = oldself;
-}
-
-void PlayerStats_AddGlobalInfo(entity p)
-{
- if(playerstats_db < 0)
- return;
- if((p.playerstats_id == "") || playerstats_db < 0)
- return;
- p.playerstats_addedglobalinfo = TRUE;
-
- // add global info!
- if(p.alivetime)
- {
- PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
- p.alivetime = 0;
- }
-
- db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
-
- if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
- db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
-
- if(teamplay)
- db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
-
- if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
- PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
-
- PlayerStats_Accuracy(p);
-
- PlayerStats_Anticheat(p);
-
- if(IS_REAL_CLIENT(p))
- {
- if(p.latency_cnt)
- {
- float latency = (p.latency_sum / p.latency_cnt);
- if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
- }
- }
-
- strunzone(p.playerstats_id);
- p.playerstats_id = string_null;
-}
-
-.float scoreboard_pos;
-void PlayerStats_EndMatch(float finished)
-{
- entity p;
- PlayerScore_Sort(score_dummyfield, 0, 0, 0);
- PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
- if(teamplay)
- PlayerScore_TeamStats();
- FOR_EACH_CLIENT(p)
- {
- // add personal score rank
- PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
-
- if(!p.scoreboard_pos)
- continue;
-
- // scoreboard is valid!
- PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
-
- // add scoreboard position
- PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
-
- // add scoreboard data
- PlayerScore_PlayerStats(p);
-
- // if the match ended normally, add winning info
- if(finished)
- {
- PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
- PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
- }
- }
-}
-
-#undef ALL_ANTICHEATS