]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove unused stats file (was recently moved to common, this file is a leftover)
authorMario <zacjardine@y7mail.com>
Fri, 19 Dec 2014 14:15:02 +0000 (01:15 +1100)
committerMario <zacjardine@y7mail.com>
Fri, 19 Dec 2014 14:15:02 +0000 (01:15 +1100)
qcsrc/server/playerstats.qc [deleted file]

diff --git a/qcsrc/server/playerstats.qc b/qcsrc/server/playerstats.qc
deleted file mode 100644 (file)
index 8ba3211..0000000
+++ /dev/null
@@ -1,481 +0,0 @@
-float playerstats_db;
-string teamstats_last;
-string playerstats_last;
-string events_last;
-.float playerstats_addedglobalinfo;
-.string playerstats_id;
-
-// Note that _time isn't mentioned here. That one is special.
-#define ALL_ANTICHEATS \
-       ANTICHEAT("speedhack"); \
-       ANTICHEAT("speedhack_m1"); \
-       ANTICHEAT("speedhack_m2"); \
-       ANTICHEAT("speedhack_m3"); \
-       ANTICHEAT("speedhack_m4"); \
-       ANTICHEAT("speedhack_m5"); \
-       ANTICHEAT("div0_strafebot_old"); \
-       ANTICHEAT("div0_strafebot_new"); \
-       ANTICHEAT("div0_evade"); \
-       ANTICHEAT("idle_snapaim"); \
-       ANTICHEAT("idle_snapaim_signal"); \
-       ANTICHEAT("idle_snapaim_noise"); \
-       ANTICHEAT("idle_snapaim_m2"); \
-       ANTICHEAT("idle_snapaim_m3"); \
-       ANTICHEAT("idle_snapaim_m4"); \
-       ANTICHEAT("idle_snapaim_m7"); \
-       ANTICHEAT("idle_snapaim_m10");
-
-void PlayerStats_Init() // initiated before InitGameplayMode so that scores are added properly
-{
-       string uri;
-       playerstats_db = -1;
-       playerstats_waitforme = TRUE;
-       uri = autocvar_g_playerstats_uri;
-       if(uri == "")
-               return;
-       playerstats_db = db_create();
-       if(playerstats_db >= 0)
-               playerstats_waitforme = FALSE; // must wait for it at match end
-
-       serverflags |= SERVERFLAG_PLAYERSTATS;
-
-       PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
-       PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY);
-       PlayerStats_AddEvent(PLAYERSTATS_WINS);
-       PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
-       PlayerStats_AddEvent(PLAYERSTATS_JOINS);
-       PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
-       PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
-       PlayerStats_AddEvent(PLAYERSTATS_RANK);
-
-    // accuracy stats
-    entity w;
-    float i;
-    for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-    {
-        w = get_weaponinfo(i);
-
-        PlayerStats_AddEvent(strcat("acc-", w.netname, "-hit"));
-        PlayerStats_AddEvent(strcat("acc-", w.netname, "-fired"));
-
-        PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
-        PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
-
-        PlayerStats_AddEvent(strcat("acc-", w.netname, "-frags"));
-    }
-
-       PlayerStats_AddEvent("anticheat-_time");
-#define ANTICHEAT(name) \
-       PlayerStats_AddEvent("anticheat-" name)
-       ALL_ANTICHEATS
-#undef ANTICHEAT
-
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
-}
-
-void PlayerStats_AddPlayer(entity e)
-{
-       string s;
-
-       if(playerstats_db < 0)
-               return;
-       if(e.playerstats_id)
-               return;
-
-       s = string_null;
-       if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
-               s = e.crypto_idfp;
-       else if(IS_BOT_CLIENT(e))
-               s = sprintf("bot#%g#%s", skill, e.cleanname);
-
-       if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
-       {
-               if(IS_BOT_CLIENT(e))
-                       s = sprintf("bot#%d", e.playerid);
-               else
-                       s = sprintf("player#%d", e.playerid);
-       }
-
-       e.playerstats_id = strzone(s);
-
-       string key;
-       key = sprintf("%s:*", e.playerstats_id);
-
-       string p;
-       p = db_get(playerstats_db, key);
-       if(p == "")
-       {
-               if(playerstats_last)
-               {
-                       db_put(playerstats_db, key, playerstats_last);
-                       strunzone(playerstats_last);
-               }
-               else
-                       db_put(playerstats_db, key, "#");
-               playerstats_last = strzone(e.playerstats_id);
-       }
-}
-
-void PlayerStats_AddTeam(float t)
-{
-       if(playerstats_db < 0)
-               return;
-
-       string key;
-       key = sprintf("%d", t);
-
-       string p;
-       p = db_get(playerstats_db, key);
-       if(p == "")
-       {
-               if(teamstats_last)
-               {
-                       db_put(playerstats_db, key, teamstats_last);
-                       strunzone(teamstats_last);
-               }
-               else
-                       db_put(playerstats_db, key, "#");
-               teamstats_last = strzone(key);
-       }
-}
-
-void PlayerStats_AddEvent(string event_id)
-{
-       if(playerstats_db < 0)
-               return;
-
-       string key;
-       key = sprintf("*:%s", event_id);
-
-       string p;
-       p = db_get(playerstats_db, key);
-       if(p == "")
-       {
-               if(events_last)
-               {
-                       db_put(playerstats_db, key, events_last);
-                       strunzone(events_last);
-               }
-               else
-                       db_put(playerstats_db, key, "#");
-               events_last = strzone(event_id);
-       }
-}
-
-float PlayerStats_Event(entity e, string event_id, float value)
-{
-       if((e.playerstats_id == "") || playerstats_db < 0)
-               return 0;
-
-       string key;
-       float val;
-       key = sprintf("%s:%s", e.playerstats_id, event_id);
-       val = stof(db_get(playerstats_db, key));
-       val += value;
-       db_put(playerstats_db, key, ftos(val));
-       return val;
-}
-
-float PlayerStats_TeamScore(float t, string event_id, float value)
-{
-       if(playerstats_db < 0)
-               return 0;
-
-       string key;
-       float val;
-       key = sprintf("team#%d:%s", t, event_id);
-       val = stof(db_get(playerstats_db, key));
-       val += value;
-       db_put(playerstats_db, key, ftos(val));
-       return val;
-}
-
-/*
-       format spec:
-
-       A collection of lines of the format <key> SPACE <value> NEWLINE, where
-       <key> is always a single character.
-
-       The following keys are defined:
-
-       V: format version (always a fixed number) - this MUST be the first line!
-       #: comment (MUST be ignored by any parser)
-       R: release information on the server
-       T: time at which the game ended
-       G: game type
-       O: mod name (icon request) as in server browser
-       M: map name
-       I: match ID (see "matchid" in g_world.qc
-       S: "hostname" of the server
-       C: number of "unpure" cvar changes
-       U: UDP port number of the server
-       D: duration of the match
-       P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
-       Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
-       n: nickname of the player (optional)
-       t: team ID
-       i: player index
-       e: followed by an event name, a space, and the event count/score
-               event names can be:
-                       alivetime: total playing time of the player
-                       avglatency: average network latency compounded throughout the match
-                       wins: number of games won (can only be set if matches is set)
-                       matches: number of matches played to the end (not aborted by map switch)
-                       joins: number of matches joined (always 1 unless player never played during the match)
-                       scoreboardvalid: set to 1 if the player was there at the end of the match
-                       total-<scoreboardname>: total score of that scoreboard item
-                       scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
-                       achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
-                       kills-<index>: number of kills against the indexed player
-                       rank <number>: rank of player
-                       acc-<weapon netname>-hit: total damage dealt
-                       acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
-                       acc-<weapon netname>-cnt-hit: amount of shots that actually hit
-                       acc-<weapon netname>-cnt-fired: amount of fired shots
-                       acc-<weapon netname>-frags: amount of frags dealt by weapon
-
-       Response format (not used yet): see https://gist.github.com/4284222
-*/
-
-void PlayerStats_ready(entity fh, entity pass, float status)
-{
-       string t, tn;
-       string p, pn;
-       string e, en;
-       string nn, tt;
-       string s;
-
-       switch(status)
-       {
-               case URL_READY_CANWRITE:
-                       url_fputs(fh, "V 7\n");
-#ifdef WATERMARK
-                       url_fputs(fh, sprintf("R %s\n", WATERMARK));
-#endif
-                       url_fputs(fh, sprintf("T %s.%06d\n", strftime(FALSE, "%s"), floor(random() * 1000000)));
-                       url_fputs(fh, sprintf("G %s\n", GetGametype()));
-                       url_fputs(fh, sprintf("O %s\n", modname));
-                       url_fputs(fh, sprintf("M %s\n", GetMapname()));
-                       url_fputs(fh, sprintf("I %s\n", matchid));
-                       url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
-                       url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
-                       url_fputs(fh, sprintf("U %d\n", cvar("port")));
-                       url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
-                       if(teamplay)
-                       {
-                               for(t = teamstats_last; (tn = db_get(playerstats_db, sprintf("%d", stof(t)))) != ""; t = tn)
-                               {
-                                       url_fputs(fh, sprintf("Q team#%s\n", t));
-                                       for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
-                                       {
-                                               float v;
-                                               v = stof(db_get(playerstats_db, sprintf("team#%d:%s", stof(t), e)));
-                                               if(v != 0)
-                                                       url_fputs(fh, sprintf("e %s %g\n", e, v));
-                                       }
-                               }
-                       }
-                       for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
-                       {
-                               url_fputs(fh, sprintf("P %s\n", p));
-                               nn = db_get(playerstats_db, sprintf("%s:_playerid", p));
-                               if(nn != "")
-                                       url_fputs(fh, sprintf("i %s\n", nn));
-                               nn = db_get(playerstats_db, sprintf("%s:_netname", p));
-                               if(nn != "")
-                                       url_fputs(fh, sprintf("n %s\n", nn));
-                               if(teamplay)
-                               {
-                                       tt = db_get(playerstats_db, sprintf("%s:_team", p));
-                                       url_fputs(fh, sprintf("t %s\n", tt));
-                               }
-                               for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
-                               {
-                                       float v;
-                                       v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e)));
-                                       if(v != 0)
-                                               url_fputs(fh, sprintf("e %s %g\n", e, v));
-                               }
-                       }
-                       url_fputs(fh, "\n");
-                       url_fclose(fh);
-                       break;
-               case URL_READY_CANREAD:
-                       // url_fclose is processing, we got a response for writing the data
-                       // this must come from HTTP
-                       print("Got response from player stats server:\n");
-                       while((s = url_fgets(fh)))
-                               print("  ", s, "\n");
-                       print("End of response.\n");
-                       url_fclose(fh);
-                       break;
-               case URL_READY_CLOSED:
-                       // url_fclose has finished
-                       print("Player stats written\n");
-                       playerstats_waitforme = TRUE;
-                       db_close(playerstats_db);
-                       playerstats_db = -1;
-                       break;
-               case URL_READY_ERROR:
-               default:
-                       print("Player stats writing failed: ", ftos(status), "\n");
-                       playerstats_waitforme = TRUE;
-                       if(playerstats_db >= 0)
-                       {
-                               db_close(playerstats_db);
-                               playerstats_db = -1;
-                       }
-                       break;
-       }
-}
-
-//#NO AUTOCVARS START
-void PlayerStats_Shutdown()
-{
-       string uri;
-
-       if(playerstats_db < 0)
-               return;
-
-       uri = autocvar_g_playerstats_uri;
-       if(uri != "")
-       {
-               playerstats_waitforme = FALSE;
-               url_multi_fopen(uri, FILE_APPEND, PlayerStats_ready, world);
-       }
-       else
-       {
-               playerstats_waitforme = TRUE;
-               db_close(playerstats_db);
-               playerstats_db = -1;
-       }
-}
-//#NO AUTOCVARS END
-
-void PlayerStats_Accuracy(entity p)
-{
-    entity a, w;
-    a = p.accuracy;
-    float i;
-
-    for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-    {
-        w = get_weaponinfo(i);
-
-        PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), a.(accuracy_hit[i-1]));
-        PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), a.(accuracy_fired[i-1]));
-
-        PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), a.(accuracy_cnt_hit[i-1]));
-        PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), a.(accuracy_cnt_fired[i-1]));
-
-        PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.(accuracy_frags[i-1]));
-    }
-    //backtrace(strcat("adding player stat accuracy for ", p.netname, ".\n"));
-}
-
-void PlayerStats_Anticheat(entity p)
-{
-       entity oldself = self;
-       self = p;
-
-       float t0 = PlayerStats_Event(p, "anticheat-_time", 0);
-       float dt = anticheat_getvalue("_time");
-       PlayerStats_Event(p, "anticheat-_time", dt);
-       float f = dt / (t0 + dt);
-#define ANTICHEAT(name) do { \
-               float prev = PlayerStats_Event(p, "anticheat-" name, 0); \
-               float change = (anticheat_getvalue(name) - prev) * f; \
-               PlayerStats_Event(p, "anticheat-" name, change); \
-       } while(0)
-       ALL_ANTICHEATS
-#undef ANTICHEAT
-       self = oldself;
-}
-
-void PlayerStats_AddGlobalInfo(entity p)
-{
-       if(playerstats_db < 0)
-               return;
-       if((p.playerstats_id == "") || playerstats_db < 0)
-               return;
-       p.playerstats_addedglobalinfo = TRUE;
-
-       // add global info!
-       if(p.alivetime)
-       {
-               PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
-               p.alivetime = 0;
-       }
-
-       db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
-
-       if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
-               db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
-
-       if(teamplay)
-               db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
-
-       if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
-               PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
-
-       PlayerStats_Accuracy(p);
-
-       PlayerStats_Anticheat(p);
-
-       if(IS_REAL_CLIENT(p))
-       {
-               if(p.latency_cnt)
-               {
-                       float latency = (p.latency_sum / p.latency_cnt);
-                       if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
-               }
-       }
-
-       strunzone(p.playerstats_id);
-       p.playerstats_id = string_null;
-}
-
-.float scoreboard_pos;
-void PlayerStats_EndMatch(float finished)
-{
-       entity p;
-       PlayerScore_Sort(score_dummyfield, 0, 0, 0);
-       PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
-       if(teamplay)
-               PlayerScore_TeamStats();
-       FOR_EACH_CLIENT(p)
-       {
-               // add personal score rank
-               PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
-
-               if(!p.scoreboard_pos)
-                       continue;
-
-               // scoreboard is valid!
-               PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
-
-               // add scoreboard position
-               PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
-
-               // add scoreboard data
-               PlayerScore_PlayerStats(p);
-
-               // if the match ended normally, add winning info
-               if(finished)
-               {
-                       PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
-                       PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
-               }
-       }
-}
-
-#undef ALL_ANTICHEATS