/* marker */
-#ifndef GAME_NEXUIZ_H
-#define GAME_NEXUIZ_H
+#ifndef GAME_XONOTIC_H
+#define GAME_XONOTIC_H
"xonotic", /* -game x */
"data", /* default base game data dir */
".xonotic", /* unix home sub-dir */
- "nexuiz", /* magic path word */
+ "xonotic", /* magic path word */
"scripts", /* shader directory */
1048575, /* max lightmapped surface verts */
1048575, /* max surface verts */
,
#include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
,
+ #include "game_xonotic.h"/* most be after game_quake3.h as they share defines! */
+ ,
#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
,
#include "game_tenebrae.h"