seta hud_panel_strafehud_angle_arrow "1" "set the angle indicators arrow style: 0 = none, 1 = top, 2 = bottom, 3 = both"
seta hud_panel_strafehud_angle_arrow_height "0.5" "height of the arrow (relative to the panel height)"
seta hud_panel_strafehud_angle_arrow_width "0.03" "width of the arrow (relative to the panel width)"
-seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicators which are used to aid changing strafe direction will be shown (uses physics maxspeed + antiflicker speed if negative)"
-seta hud_panel_strafehud_switch_active_color "0 1 0" "color of the switch indicator on the current side"
-seta hud_panel_strafehud_switch_active_alpha "1" "opacity of the switch indicator on the current side"
-seta hud_panel_strafehud_switch_inactive_color "1 1 0" "color of the switch indicator on the opposite side"
-seta hud_panel_strafehud_switch_inactive_alpha "1" "opacity of the switch indicator on the opposite side"
+seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicators which are used to aid changing strafe direction will be shown (set to -1 for dynamic minspeed)"
+seta hud_panel_strafehud_switch_color "1 1 0" "color of the switch indicator"
+seta hud_panel_strafehud_switch_alpha "1" "opacity of the switch indicator"
seta hud_panel_strafehud_switch_width "0.0075" "width of the strafe angle indicators (relative to the strafe bar width)"
seta hud_panel_strafehud_direction_color "0 0.5 1" "color of the direction caps which indicate the direction the player is currently strafing towards"
seta hud_panel_strafehud_direction_alpha "1" "opacity of the direction caps which indicate the direction the player is currently strafing towards"
if(speed >= minspeed) // only draw indicators if minspeed is reached
{
- // draw best angles for acceleration
+ // draw the switch indicator(s)
float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset;
- // both indicators are inactive if no direction can be determined
- vector switch_color = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_color : autocvar_hud_panel_strafehud_switch_inactive_color;
- float switch_alpha = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_alpha : autocvar_hud_panel_strafehud_switch_inactive_alpha;
- // draw the switch indicators
- HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, autocvar_hud_panel_strafehud_switch_inactive_color, autocvar_hud_panel_strafehud_switch_inactive_alpha * panel_fg_alpha, 0, 0);
- HUD_Panel_DrawStrafeHUD(offset, bestangle_width, switch_color, switch_alpha * panel_fg_alpha, 0, 0);
+ HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, autocvar_hud_panel_strafehud_switch_color, autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha, 0, 0);
+ if(direction == 0) HUD_Panel_DrawStrafeHUD(offset, bestangle_width, autocvar_hud_panel_strafehud_switch_color, autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha, 0, 0);
}
}
AUTOCVAR_SAVE(hud_panel_strafehud_angle_arrow_height, float, 0.5, "height of the arrow (relative to the panel height)");
AUTOCVAR_SAVE(hud_panel_strafehud_angle_arrow_width, float, 0.03, "width of the arrow (relative to the panel width)");
AUTOCVAR_SAVE(hud_panel_strafehud_switch_minspeed, float, -1, "minimum speed in qu/s at which switch indicators which are used to aid changing strafe direction will be shown (uses physics maxspeed + antiflicker speed if negative)");
-AUTOCVAR_SAVE(hud_panel_strafehud_switch_active_color, vector, '0 1 0', "color of the switch indicator on the current side");
-AUTOCVAR_SAVE(hud_panel_strafehud_switch_active_alpha, float, 1, "opacity of the switch indicator on the current side");
-AUTOCVAR_SAVE(hud_panel_strafehud_switch_inactive_color, vector, '1 1 0', "color of the switch indicator on the opposite side");
-AUTOCVAR_SAVE(hud_panel_strafehud_switch_inactive_alpha, float, 1, "opacity of the switch indicator on the opposite side");
+AUTOCVAR_SAVE(hud_panel_strafehud_switch_color, vector, '1 1 0', "color of the switch indicator");
+AUTOCVAR_SAVE(hud_panel_strafehud_switch_alpha, float, 1, "opacity of the switch indicator");
AUTOCVAR_SAVE(hud_panel_strafehud_switch_width, float, 0.0075, "width of the strafe angle indicators (relative to the strafe bar width)");
AUTOCVAR_SAVE(hud_panel_strafehud_direction_color, vector, '0 0.5 1', "color of the direction caps which indicate the direction the player is currently strafing towards");
AUTOCVAR_SAVE(hud_panel_strafehud_direction_alpha, float, 1, "opacity of the direction caps which indicate the direction the player is currently strafing towards");