e.configureXonoticTextSliderValues(e);
me.gotoRC(me, 1.25, 3.2); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 3, e = makeXonoticRadioButton_T(1, "r_coronas", "0", _("No dynamic lighting"),
- _("Enable corona flares around certain lights")));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticRadioButton_T(1, "gl_flashblend", string_null, _("Fake corona lighting"),
- _("Enable faster but uglier dynamic lights by rendering bright coronas instead of real dynamic lights")));
- makeMulti(e, "r_coronas");
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticRadioButton_T(1, "r_shadow_realtime_dlight", string_null, _("Realtime dynamic lighting"),
- _("Enable rendering of dynamic lights such as explosions and rocket lights")));
- makeMulti(e, "r_coronas");
+ me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "r_shadow_realtime_dlight", _("Realtime dynamic lights"),
+ _("Temporary realtime light sources such as explosions, rockets and powerups")));
+ makeMulti(e, "!gl_flashblend");
me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_shadow_realtime_dlight_shadows", _("Shadows"),
- _("Enable rendering of shadows from dynamic lights")));
+ _("Shadows cast by realtime dynamic lights")));
setDependent(e, "r_shadow_realtime_dlight", 1, 1);
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "r_shadow_realtime_world", _("Realtime world lighting"),
- _("Enable rendering of full realtime world lighting on maps that support it. Note that this might have a big impact on performance.")));
+ me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "r_shadow_realtime_world", _("Realtime world lights"),
+ _("Realtime light sources included in certain maps. May have a big impact on performance.")));
me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_shadow_realtime_world_shadows", _("Shadows"),
- _("Enable rendering of shadows from realtime world lights")));
+ _("Shadows cast by realtime world lights")));
setDependent(e, "r_shadow_realtime_world", 1, 1);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "r_shadow_usenormalmap", _("Use normal maps"),
- _("Enable use of directional shading on textures")));
+ _("Directional shading of certain textures to simulate interaction of realtime light with a bumpy surface")));
setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_shadowmapping", _("Soft shadows")));
setDependentWeird(e, someShadowCvarIsEnabled);
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Corona brightness:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 1.5, 0.1, "r_coronas",
+ _("Flare effects around certain lights, default 1")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticCheckBox_T(0, "r_coronas_occlusionquery", _("Fade corona according to visibility"),
- _("Fade coronas according to visibility")));
- setDependent(e, "r_coronas", 1, 1);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBox_T(0, "r_coronas_occlusionquery", _("Fade coronas according to visibility"),
+ _("Corona fading using occlusion queries")));
+ setDependent(e, "r_coronas", 0.1, 2);
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_bloom", _("Bloom"),