me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_lod", _("LOD")));
setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom")));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_water", _("Reflections:")));
setDependent(e, "vid_gl20", 1, 1);
e.savedValue = 0.4; // default
me.TD(me, 1, 2, s);
me.TR(me);
- e = makeXonoticCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", _("Extra postprocessing effects"));
+ me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", _("Extra postprocessing effects")));
makeMulti(e, "hud_powerup");
- me.TD(me, 1, 2, e);
setDependent(e, "vid_gl20", 1, 1);
me.gotoRC(me, me.rows - 1, 0);
setDependent(e, "cl_maxfps", 1, 1000);
me.TR(me);
me.TR(me);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Menu tooltips:")));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Menu tooltips:")));
me.TD(me, 1, 2, e = makeXonoticTextSlider("menu_tooltips"));
e.addValue(e, ZCTX(_("TLTIP^Disabled")), "0");
e.addValue(e, ZCTX(_("TLTIP^Standard")), "1");
ATTRIB(XonoticCvarsDialog, title, string, _("Advanced settings"))
ATTRIB(XonoticCvarsDialog, color, vector, SKINCOLOR_DIALOG_CVARS)
ATTRIB(XonoticCvarsDialog, intendedWidth, float, 0.8)
- ATTRIB(XonoticCvarsDialog, rows, float, 25)
+ ATTRIB(XonoticCvarsDialog, rows, float, 24)
ATTRIB(XonoticCvarsDialog, columns, float, 6)
ENDCLASS(XonoticCvarsDialog)
#endif
cvarlist.controlledTextbox = e; // this COULD also be the Value box, but this leads to accidentally editing stuff
me.TR(me);
me.TD(me, me.rows - me.currentRow - 7, me.columns, cvarlist);
- me.gotoRC(me, me.rows - 7, 0);
+ me.gotoRC(me, me.rows - 6, 0);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Setting:")));
me.TD(me, 1, me.columns - 1, e = makeXonoticTextLabel(0, string_null));
cvarlist.cvarNameBox = e;
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Intensity:")));
me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 2.0, 0.05, "r_hdr_scenebrightness"));
me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "gl_finish", _("Wait for GPU to finish each frame")));
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_gl20", _("Use OpenGL 2.0 shaders (GLSL)")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "v_glslgamma", _("Use GLSL to handle color control")));
setDependent(e, "vid_gl20", 1, 1);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "gl_finish", _("Wait for GPU to finish each frame")));
if(cvar("developer"))
{
me.TR(me);