return ret;
}
-void W_HitPlotAnalysis(entity player, Weapon wep, vector screenforward, vector screenright, vector screenup)
+void W_HitPlotAnalysis(entity player, entity wep, vector screenforward, vector screenright, vector screenup)
{
if(CS(player).hitplotfh >= 0)
{
.float hitplotfh;
-void W_HitPlotAnalysis(entity player, Weapon wep, vector screenforward, vector screenright, vector screenup);
+void W_HitPlotAnalysis(entity player, entity wep, vector screenforward, vector screenright, vector screenup);
void W_HitPlotOpen(entity player);
void W_HitPlotClose(entity player);