overturn_width = 180/hudangle * panel_size.x;
overturn_width_visible = (hudangle/2 - maxangle) / hudangle * panel_size.x;
- // if the strafe bar fills the whole hud panel
- if(!(speed >= minspeed) || !(direction != 0))
+ // the strafe bar fills the whole hud panel
+ if(speed < minspeed)
{
// add a background to the strafe-o-meter
if(panel_size.x > 0 && panel_size.y > 0)
// mark the ideal strafe angle
if(speed >= minspeed) // only draw indicators if strafing is required to gain speed (or when whatever configured speed is reached)
{
- if(direction != 0) // only draw acceleration zones if strafe direction can be determined
+ if(direction < 0) // turning left
{
- if(direction < 0) // turning left
- {
- // calculate zone in which strafe acceleration happens
- accelzone_width = bestangle_offset;
- // calculate offset of overturn area
- overturn_offset = overturn_width_visible - overturn_width;
- // move/adjust acceleration zone
- accelzone_offset = overturn_width_visible;
- accelzone_width -= overturn_width_visible;
- // calculate zone in which strafe acceleration could also happen without changing wishdir
- odd_accelzone_width = accelzone_width + bestangle_width;
- odd_accelzone_offset = overturn_offset - odd_accelzone_width;
- // calculate the background of the strafe-o-meter
- bar_offset = bestangle_offset + bestangle_width;
- bar_width = 360/hudangle * panel_size.x - bestangle_width - accelzone_width - odd_accelzone_width - overturn_width;
- }
- else // turning right
- {
- // calculate zone in which strafe acceleration happens
- accelzone_offset = bestangle_offset + bestangle_width;
- accelzone_width = panel_size.x - accelzone_offset;
- // calculate offset of overturn area
- overturn_offset = panel_size.x - overturn_width_visible;
- // adjust acceleration zone
- accelzone_width -= overturn_width_visible;
- // calculate zone in which strafe acceleration could also happen without changing wishdir
- odd_accelzone_width = accelzone_width + bestangle_width;
- odd_accelzone_offset = overturn_offset + overturn_width;
- // calculate the background of the strafe-o-meter
- bar_offset = odd_accelzone_offset + odd_accelzone_width;
- bar_width = 360/hudangle * panel_size.x - bestangle_width - accelzone_width - odd_accelzone_width - overturn_width;
- }
+ // calculate zone in which strafe acceleration happens
+ accelzone_width = bestangle_offset;
+ // calculate offset of overturn area
+ overturn_offset = overturn_width_visible - overturn_width;
+ // move/adjust acceleration zone
+ accelzone_offset = overturn_width_visible;
+ accelzone_width -= overturn_width_visible;
+ // calculate zone in which strafe acceleration could also happen without changing wishdir
+ odd_accelzone_width = accelzone_width + bestangle_width;
+ odd_accelzone_offset = overturn_offset - odd_accelzone_width;
+ // calculate the background of the strafe-o-meter
+ bar_offset = bestangle_offset + bestangle_width;
+ bar_width = 360/hudangle * panel_size.x - bestangle_width - accelzone_width - odd_accelzone_width - overturn_width;
+ }
+ else // turning right or moving forward
+ {
+ // calculate zone in which strafe acceleration happens
+ accelzone_offset = bestangle_offset + bestangle_width;
+ accelzone_width = panel_size.x - accelzone_offset;
+ // calculate offset of overturn area
+ overturn_offset = panel_size.x - overturn_width_visible;
+ // adjust acceleration zone
+ accelzone_width -= overturn_width_visible;
+ // calculate zone in which strafe acceleration could also happen without changing wishdir
+ odd_accelzone_width = accelzone_width + bestangle_width;
+ odd_accelzone_offset = overturn_offset + overturn_width;
+ // calculate the background of the strafe-o-meter
+ bar_offset = odd_accelzone_offset + odd_accelzone_width;
+ bar_width = 360/hudangle * panel_size.x - bestangle_width - accelzone_width - odd_accelzone_width - overturn_width;
+ }
- if(mode == 0)
- {
- bar_offset -= currentangle_offset;
- accelzone_offset -= currentangle_offset;
- odd_accelzone_offset -= currentangle_offset;
- overturn_offset -= currentangle_offset;
- bestangle_offset -= currentangle_offset;
- switch_bestangle_offset -= currentangle_offset;
- }
+ if(mode == 0)
+ {
+ bar_offset -= currentangle_offset;
+ accelzone_offset -= currentangle_offset;
+ odd_accelzone_offset -= currentangle_offset;
+ overturn_offset -= currentangle_offset;
+ bestangle_offset -= currentangle_offset;
+ switch_bestangle_offset -= currentangle_offset;
+ }
- if(!autocvar_hud_panel_strafehud_unstyled)
- {
- // draw acceleration zone
- HUD_Panel_DrawStrafeHUD_ProgressBar(accelzone_offset, accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+ if(!autocvar_hud_panel_strafehud_unstyled)
+ {
+ // draw acceleration zone
+ HUD_Panel_DrawStrafeHUD_ProgressBar(accelzone_offset, accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
- // draw odd acceleration zone
- HUD_Panel_DrawStrafeHUD_ProgressBar(odd_accelzone_offset, odd_accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+ // draw odd acceleration zone
+ HUD_Panel_DrawStrafeHUD_ProgressBar(odd_accelzone_offset, odd_accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
- // draw overturn area
- HUD_Panel_DrawStrafeHUD_ProgressBar(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_alert_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+ // draw overturn area
+ HUD_Panel_DrawStrafeHUD_ProgressBar(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_alert_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
- // draw the strafe bar background
- HUD_Panel_DrawStrafeHUD_ProgressBar(bar_offset, bar_width, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
- }
- else
- {
- // draw acceleration zone
- HUD_Panel_DrawStrafeHUD_drawfill(accelzone_offset, accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+ // draw the strafe bar background
+ HUD_Panel_DrawStrafeHUD_ProgressBar(bar_offset, bar_width, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+ }
+ else
+ {
+ // draw acceleration zone
+ HUD_Panel_DrawStrafeHUD_drawfill(accelzone_offset, accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
- // draw odd acceleration zone
- HUD_Panel_DrawStrafeHUD_drawfill(odd_accelzone_offset, odd_accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+ // draw odd acceleration zone
+ HUD_Panel_DrawStrafeHUD_drawfill(odd_accelzone_offset, odd_accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
- // draw overturn area
- HUD_Panel_DrawStrafeHUD_drawfill(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_alert_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+ // draw overturn area
+ HUD_Panel_DrawStrafeHUD_drawfill(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_alert_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
- // draw the strafe bar background
- HUD_Panel_DrawStrafeHUD_drawfill(bar_offset, bar_width, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
- }
+ // draw the strafe bar background
+ HUD_Panel_DrawStrafeHUD_drawfill(bar_offset, bar_width, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+ }
+ if(direction != 0)
+ {
// draw the direction indicator caps at the sides of the hud
// vertical line
drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
// bottom horizontal line
drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
-
- if(autocvar_hud_panel_strafehud_indicators)
- {
- // draw best angles for acceleration
- HUD_Panel_DrawStrafeHUD_drawfill(switch_bestangle_offset, bestangle_width, autocvar_hud_panel_strafehud_indicator_switch_color, 1, hidden_size);
- HUD_Panel_DrawStrafeHUD_drawfill(bestangle_offset, bestangle_width, autocvar_hud_panel_strafehud_indicator_color, 1, hidden_size);
- }
}
- else
+
+ if(autocvar_hud_panel_strafehud_indicators)
{
- if(autocvar_hud_panel_strafehud_indicators)
- {
- // draw best angles for acceleration
- HUD_Panel_DrawStrafeHUD_drawfill(switch_bestangle_offset, bestangle_width, autocvar_hud_panel_strafehud_indicator_switch_color, 1, hidden_size);
- HUD_Panel_DrawStrafeHUD_drawfill(bestangle_offset, bestangle_width, autocvar_hud_panel_strafehud_indicator_switch_color, 1, hidden_size);
- }
+ // draw best angles for acceleration
+ vector indicator_color;
+ // both indicators are yellow if no direction can be determined
+ indicator_color = direction != 0 ? autocvar_hud_panel_strafehud_indicator_color : autocvar_hud_panel_strafehud_indicator_switch_color;
+ HUD_Panel_DrawStrafeHUD_drawfill(switch_bestangle_offset, bestangle_width, autocvar_hud_panel_strafehud_indicator_switch_color, 1, hidden_size);
+ HUD_Panel_DrawStrafeHUD_drawfill(bestangle_offset, bestangle_width, indicator_color, 1, hidden_size);
}
}
else