MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited\n"), "") \
MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left\n"), "") \
+ MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED, 0, 0, "", "", "", _("^BGMonsters are currently disabled\n"), "") \
MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility\n"), "") \
MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield\n"), "") \
MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed\n"), "") \
MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
- MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
+ MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ZA_WIN, 0, 0, "", NO_CPID, "0 0", _("^F1All zombies exterminated, prepare for the next round!"), "")
#define MSG_MULTI_NOTIFICATIONS \
MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
if(itemsize == "large") spawnfunc_item_armor_large();
else if (itemsize == "small") spawnfunc_item_armor_small();
else if (itemsize == "medium") spawnfunc_item_armor_medium();
- else print("Invalid monster drop item selected.\n");
+ else dprint("Invalid monster drop item selected.\n");
}
else if (itype == "health")
{
else if (itemsize == "small") spawnfunc_item_health_small();
else if (itemsize == "medium") spawnfunc_item_health_medium();
else if (itemsize == "mega") spawnfunc_item_health_mega();
- else print("Invalid monster drop item selected.\n");
+ else dprint("Invalid monster drop item selected.\n");
}
else if (itype == "ammo")
{
else if (itemsize == "cells") spawnfunc_item_cells();
else if (itemsize == "bullets") spawnfunc_item_bullets();
else if (itemsize == "rockets") spawnfunc_item_rockets();
- else print("Invalid monster drop item selected.\n");
+ else dprint("Invalid monster drop item selected.\n");
}
else
{
- print("Invalid monster drop item selected.\n");
+ dprint("Invalid monster drop item selected.\n");
self = oldself;
return;
}