// lightmaps mode looks bad with dlights using actual texturing, so turn
// off the colormap and glossmap, but leave the normalmap on as it still
// accurately represents the shading involved
- if (gl_lightmaps.integer)
+ if (gl_lightmaps.integer && !(t->currentmaterialflags & MATERIALFLAG_MODELLIGHT && gl_lightmaps.integer > 2))
{
t->basetexture = r_texture_grey128;
t->pantstexture = r_texture_black;