}
float i, weapid, wpnalpha, weapon_cnt;
- weapon_cnt = 0;
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- self = get_weaponinfo(i);
- if(self.impulse >= 0)
- ++weapon_cnt;
- }
// TODO make this configurable
- if(weaponorder_bypriority != autocvar_cl_weaponpriority)
+ if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
{
if(weaponorder_bypriority)
strunzone(weaponorder_bypriority);
break;
}
- speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
+ float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
+ if (autocvar__hud_configure)
+ speed = floor( max_speed * 0.65 + 0.5 );
+ else if(autocvar_hud_panel_physics_speed_vertical)
+ speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
+ else
+ speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
- numsize_x = numsize_y = autocvar_cl_showspeed_size;
- pos = (vid_conheight - numsize_y) * autocvar_cl_showspeed_position;
+ //compute acceleration
+ float acceleration, f;
+ if (autocvar__hud_configure)
+ acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
+ else
+ {
+ // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
+ f = time - acc_prevtime;
+ if(autocvar_hud_panel_physics_acceleration_vertical)
+ acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
+ else
+ acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
+ acc_prevspeed = pmove_vel;
+ acc_prevtime = time;
- drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
+ f = bound(0, f * 10, 1);
+ acc_avg = acc_avg * (1 - f) + acceleration * f;
+ }
- if (autocvar_cl_showspeed_z == 1) {
- zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
- drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
+ //compute layout
+ float panel_ar = panel_size_x/panel_size_y;
+ vector speed_offset, acceleration_offset;
+ if (panel_ar >= 5)
+ {
+ panel_size_x *= 0.5;
+ if (autocvar_hud_panel_physics_flip)
+ speed_offset_x = panel_size_x;
+ else
+ acceleration_offset_x = panel_size_x;
}
-}
+ else
+ {
+ panel_size_y *= 0.5;
+ if (autocvar_hud_panel_physics_flip)
+ speed_offset_y = panel_size_y;
+ else
+ acceleration_offset_y = panel_size_y;
+ }
+ float speed_baralign, acceleration_baralign;
+ if (autocvar_hud_panel_physics_baralign == 1)
+ acceleration_baralign = speed_baralign = 1;
+ else if(autocvar_hud_panel_physics_baralign == 4)
+ acceleration_baralign = speed_baralign = 2;
+ else if (autocvar_hud_panel_physics_flip)
+ {
+ acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
+ speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
+ }
+ else
+ {
+ speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
+ acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
+ }
+ if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
+ acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
-vector acc_prevspeed;
-float acc_prevtime;
-float acc_avg;
+ //draw speed
+ if(speed)
+ if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
+ {
+ HUD_Panel_GetProgressBarColor(speed);
+ HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ vector tmp_offset, tmp_size;
+ if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
+ {
+ tmp_size_x = panel_size_x * 0.75;
+ tmp_size_y = panel_size_y;
+ if (speed_baralign)
+ tmp_offset_x = panel_size_x - tmp_size_x;
+ //else
+ //tmp_offset_x = 0;
+ drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-void HUD_ShowAcceleration(void)
-{
- float acceleration, sz, scale, alpha, f;
- vector pos, top, rgb;
- top_x = vid_conwidth/2;
- top_y = 0;
-
- f = time - acc_prevtime;
- if(autocvar_cl_showacceleration_z)
- acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
- else
- acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
- acc_prevspeed = pmove_vel;
- acc_prevtime = time;
-
- f = bound(0, f * 10, 1);
- acc_avg = acc_avg * (1 - f) + acceleration * f;
- acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
- if (acceleration == 0)
- return;
+ //draw speed unit
+ if (speed_baralign)
+ tmp_offset_x = 0;
+ else
+ tmp_offset_x = tmp_size_x;
+ if (autocvar_hud_panel_physics_speed_unit_show)
+ {
+ //tmp_offset_y = 0;
+ tmp_size_x = panel_size_x * (1 - 0.75);
+ tmp_size_y = panel_size_y * 0.4;
+ drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
- pos = top - sz/2 * eY + (autocvar_cl_showacceleration_position * vid_conheight) * eY;
+ //compute and draw top speed
+ if (autocvar_hud_panel_physics_topspeed)
+ if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
+ {
+ if (autocvar__hud_configure)
+ {
+ top_speed = floor( max_speed * 0.75 + 0.5 );
+ f = 1;
+ }
+ else
+ {
+ if (speed >= top_speed)
+ {
+ top_speed = speed;
+ top_speed_time = time;
+ }
+ if (top_speed != 0)
+ {
+ f = max(1, autocvar_hud_panel_physics_topspeed_time);
+ // divide by f to make it start from 1
+ f = cos( ((time - top_speed_time) / f) * PI/2 );
+ }
+ else //hide top speed 0, it would be stupid
+ f = 0;
+ }
+ if (f > 0)
+ {
+ //top speed progressbar peak
+ if(speed < top_speed)
+ if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
+ {
+ float peak_offset_x;
+ vector peak_size;
+ if (speed_baralign == 0)
+ peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
+ else if (speed_baralign == 1)
+ peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
+ else if (speed_baralign == 2)
+ peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
+ //if speed is not 0 the speed progressbar already fetched the color
+ if (speed == 0)
+ HUD_Panel_GetProgressBarColor(speed);
+ peak_size_x = floor(panel_size_x * 0.01 + 1.5);
+ peak_size_y = panel_size_y;
+ if (speed_baralign == 2) // draw two peaks, on both sides
+ {
+ drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ else
+ drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
- sz = autocvar_cl_showacceleration_size;
- scale = autocvar_cl_showacceleration_scale;
- alpha = autocvar_cl_showacceleration_alpha;
- if (autocvar_cl_showacceleration_color_custom)
- rgb = stov(autocvar_cl_showacceleration_color);
- else {
- if (acceleration < 0)
- rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
+ //top speed
+ tmp_offset_y = panel_size_y * 0.4;
+ tmp_size_x = panel_size_x * (1 - 0.75);
+ tmp_size_y = panel_size_y - tmp_offset_y;
+ drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
else
- rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
+ top_speed = 0;
}
- if (acceleration > 0)
- HUD_Panel_DrawProgressBar(pos, eX * (vid_conwidth - pos_x) + eY * sz, "accelbar", 0, 0, acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- else
- HUD_Panel_DrawProgressBar(eY * pos_y, eX * pos_x + eY * sz, "accelbar", 0, 1, -acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ //draw acceleration
+ if(acceleration)
+ if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
+ {
+ if (acceleration < 0)
+ HUD_Panel_GetProgressBarColor(acceleration_neg);
+ else
+ HUD_Panel_GetProgressBarColor(acceleration);
- HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "progressbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
++ HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
+ drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
+/*
+==================
+Main HUD system
+==================
+*/
+
void HUD_Reset (void)
{
// reset gametype specific icons
--- /dev/null
- }
+#define HUD_Write(s) fputs(fh, s)
+// q: quoted, n: not quoted
+#define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
+#define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
+#define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
+#define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
+// Save the config
+void HUD_Panel_ExportCfg(string cfgname)
+{
+ float fh;
+ string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
+ fh = fopen(filename, FILE_WRITE);
+ if(fh >= 0)
+ {
+ HUD_Write_Cvar_q("hud_skin");
+ HUD_Write_Cvar_q("hud_panel_bg");
+ HUD_Write_Cvar_q("hud_panel_bg_color");
+ HUD_Write_Cvar_q("hud_panel_bg_color_team");
+ HUD_Write_Cvar_q("hud_panel_bg_alpha");
+ HUD_Write_Cvar_q("hud_panel_bg_border");
+ HUD_Write_Cvar_q("hud_panel_bg_padding");
+ HUD_Write_Cvar_q("hud_panel_fg_alpha");
+ HUD_Write("\n");
+
+ HUD_Write_Cvar_q("hud_dock");
+ HUD_Write_Cvar_q("hud_dock_color");
+ HUD_Write_Cvar_q("hud_dock_color_team");
+ HUD_Write_Cvar_q("hud_dock_alpha");
+ HUD_Write("\n");
+
+ HUD_Write_Cvar_q("hud_progressbar_alpha");
+ HUD_Write_Cvar_q("hud_progressbar_strength_color");
+ HUD_Write_Cvar_q("hud_progressbar_shield_color");
+ HUD_Write_Cvar_q("hud_progressbar_health_color");
+ HUD_Write_Cvar_q("hud_progressbar_armor_color");
+ HUD_Write_Cvar_q("hud_progressbar_fuel_color");
+ HUD_Write_Cvar_q("hud_progressbar_nexball_color");
+ HUD_Write("\n");
+
+ HUD_Write_Cvar_q("_hud_panelorder");
+ HUD_Write("\n");
+
+ HUD_Write_Cvar_q("hud_configure_grid");
+ HUD_Write_Cvar_q("hud_configure_grid_xsize");
+ HUD_Write_Cvar_q("hud_configure_grid_ysize");
+ HUD_Write("\n");
+
+ HUD_Write_Cvar_q("scr_centerpos");
+ HUD_Write("\n");
+
+ // common cvars for all panels
+ float i;
+ for (i = 0; i < HUD_PANEL_NUM; ++i)
+ {
+ HUD_Panel_GetName(i);
+
+ HUD_Write_PanelCvar_n("");
+ HUD_Write_PanelCvar_q("_pos");
+ HUD_Write_PanelCvar_q("_size");
+ HUD_Write_PanelCvar_q("_bg");
+ HUD_Write_PanelCvar_q("_bg_color");
+ HUD_Write_PanelCvar_q("_bg_color_team");
+ HUD_Write_PanelCvar_q("_bg_alpha");
+ HUD_Write_PanelCvar_q("_bg_border");
+ HUD_Write_PanelCvar_q("_bg_padding");
+ switch(i) {
+ case HUD_PANEL_WEAPONS:
+ HUD_Write_PanelCvar_q("_complainbubble");
+ HUD_Write_PanelCvar_q("_complainbubble_padding");
+ HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
+ HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
+ HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
+ HUD_Write_PanelCvar_q("_ammo_color");
+ HUD_Write_PanelCvar_q("_ammo_alpha");
+ HUD_Write_PanelCvar_q("_aspect");
+ HUD_Write_PanelCvar_q("_timeout");
+ HUD_Write_PanelCvar_q("_timeout_effect");
+ break;
+ case HUD_PANEL_AMMO:
+ HUD_Write_PanelCvar_q("_onlycurrent");
+ HUD_Write_PanelCvar_q("_iconalign");
+ HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_progressbar_name");
+ HUD_Write_PanelCvar_q("_progressbar_xoffset");
+ HUD_Write_PanelCvar_q("_text");
+ break;
+ case HUD_PANEL_POWERUPS:
+ HUD_Write_PanelCvar_q("_flip");
+ HUD_Write_PanelCvar_q("_iconalign");
+ HUD_Write_PanelCvar_q("_baralign");
+ HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_progressbar_strength");
+ HUD_Write_PanelCvar_q("_progressbar_shield");
+ break;
+ case HUD_PANEL_HEALTHARMOR:
+ HUD_Write_PanelCvar_q("_flip");
+ HUD_Write_PanelCvar_q("_iconalign");
+ HUD_Write_PanelCvar_q("_baralign");
+ HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_progressbar_health");
+ HUD_Write_PanelCvar_q("_progressbar_armor");
+ HUD_Write_PanelCvar_q("_text");
+ break;
+ case HUD_PANEL_NOTIFY:
+ HUD_Write_PanelCvar_q("_flip");
++ HUD_Write_PanelCvar_q("_fontsize");
+ HUD_Write_PanelCvar_q("_print");
+ break;
+ case HUD_PANEL_RADAR:
+ HUD_Write_PanelCvar_q("_foreground_alpha");
+ break;
+ case HUD_PANEL_VOTE:
+ HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
+ break;
+ case HUD_PANEL_PRESSEDKEYS:
+ HUD_Write_PanelCvar_q("_aspect");
+ break;
+ case HUD_PANEL_INFOMESSAGES:
+ HUD_Write_PanelCvar_q("_flip");
+ break;
+ case HUD_PANEL_PHYSICS:
+ HUD_Write_PanelCvar_q("_flip");
+ HUD_Write_PanelCvar_q("_baralign");
+ HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_acceleration_mode");
+ break;
+ }
+ HUD_Write("\n");
+ }
+ HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
+
+ print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
+ fclose(fh);
+ }
+ else
+ print(sprintf(_("^1Couldn't write to %s\n"), filename));
+}
+
+// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckMove(vector myPos, vector mySize)
+{
+ float i;
+ float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
+ vector myTarget;
+ myTarget = myPos;
+
+ for (i = 0; i < HUD_PANEL_NUM; ++i) {
+ if(i == highlightedPanel || !panel_enabled)
+ continue;
+
+ HUD_Panel_UpdatePosSizeForId(i);
+
+ panel_pos -= '1 1 0' * panel_bg_border;
+ panel_size += '2 2 0' * panel_bg_border;
+
+ if(myPos_y + mySize_y < panel_pos_y)
+ continue;
+ if(myPos_y > panel_pos_y + panel_size_y)
+ continue;
+
+ if(myPos_x + mySize_x < panel_pos_x)
+ continue;
+ if(myPos_x > panel_pos_x + panel_size_x)
+ continue;
+
+ // OK, there IS a collision.
+
+ myCenter_x = myPos_x + 0.5 * mySize_x;
+ myCenter_y = myPos_y + 0.5 * mySize_y;
+
+ targCenter_x = panel_pos_x + 0.5 * panel_size_x;
+ targCenter_y = panel_pos_y + 0.5 * panel_size_y;
+
+ if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
+ {
+ if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
+ myTarget_x = panel_pos_x - mySize_x;
+ else // push it upwards
+ myTarget_y = panel_pos_y - mySize_y;
+ }
+ else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
+ {
+ if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
+ myTarget_x = panel_pos_x + panel_size_x;
+ else // push it upwards
+ myTarget_y = panel_pos_y - mySize_y;
+ }
+ else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+ {
+ if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
+ myTarget_x = panel_pos_x - mySize_x;
+ else // push it downwards
+ myTarget_y = panel_pos_y + panel_size_y;
+ }
+ else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+ {
+ if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
+ myTarget_x = panel_pos_x + panel_size_x;
+ else // push it downwards
+ myTarget_y = panel_pos_y + panel_size_y;
+ }
+ //if(cvar("hud_configure_checkcollisions_debug"))
+ //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
+ }
+
+ return myTarget;
+}
+
+void HUD_Panel_SetPos(vector pos)
+{
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel);
+ vector mySize;
+ mySize = panel_size;
+
+ //if(cvar("hud_configure_checkcollisions_debug"))
+ //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_configure_grid)
+ {
+ pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
+ pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
+ }
+
+ if(hud_configure_checkcollisions)
+ pos = HUD_Panel_CheckMove(pos, mySize);
+
+ pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
+ pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+
+ string s;
+ s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
+
+ HUD_Panel_GetName(highlightedPanel);
+ cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
+}
+
+// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
+ float i;
+
+ vector targEndPos;
+
+ float dist_x, dist_y;
+ float ratio;
+ ratio = mySize_x/mySize_y;
+
+ for (i = 0; i < HUD_PANEL_NUM; ++i) {
+ if(i == highlightedPanel || !panel_enabled)
+ continue;
+
+ HUD_Panel_UpdatePosSizeForId(i);
+
+ panel_pos -= '1 1 0' * panel_bg_border;
+ panel_size += '2 2 0' * panel_bg_border;
+
+ targEndPos = panel_pos + panel_size;
+
+ // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
+ if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
+ continue;
+
+ if (resizeCorner == 1)
+ {
+ // check if this panel is on our way
+ if (resizeorigin_x <= panel_pos_x)
+ continue;
+ if (resizeorigin_y <= panel_pos_y)
+ continue;
+ if (targEndPos_x <= resizeorigin_x - mySize_x)
+ continue;
+ if (targEndPos_y <= resizeorigin_y - mySize_y)
+ continue;
+
+ // there is a collision:
+ // detect which side of the panel we are facing is actually limiting the resizing
+ // (which side the resize direction finds for first) and reduce the size up to there
+ //
+ // dist is the distance between resizeorigin and the "analogous" point of the panel
+ // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
+ dist_x = resizeorigin_x - targEndPos_x;
+ dist_y = resizeorigin_y - targEndPos_y;
+ if (dist_y <= 0 || dist_x / dist_y > ratio)
+ mySize_x = min(mySize_x, dist_x);
+ else
+ mySize_y = min(mySize_y, dist_y);
+ }
+ else if (resizeCorner == 2)
+ {
+ if (resizeorigin_x >= targEndPos_x)
+ continue;
+ if (resizeorigin_y <= panel_pos_y)
+ continue;
+ if (panel_pos_x >= resizeorigin_x + mySize_x)
+ continue;
+ if (targEndPos_y <= resizeorigin_y - mySize_y)
+ continue;
+
+ dist_x = panel_pos_x - resizeorigin_x;
+ dist_y = resizeorigin_y - targEndPos_y;
+ if (dist_y <= 0 || dist_x / dist_y > ratio)
+ mySize_x = min(mySize_x, dist_x);
+ else
+ mySize_y = min(mySize_y, dist_y);
+ }
+ else if (resizeCorner == 3)
+ {
+ if (resizeorigin_x <= panel_pos_x)
+ continue;
+ if (resizeorigin_y >= targEndPos_y)
+ continue;
+ if (targEndPos_x <= resizeorigin_x - mySize_x)
+ continue;
+ if (panel_pos_y >= resizeorigin_y + mySize_y)
+ continue;
+
+ dist_x = resizeorigin_x - targEndPos_x;
+ dist_y = panel_pos_y - resizeorigin_y;
+ if (dist_y <= 0 || dist_x / dist_y > ratio)
+ mySize_x = min(mySize_x, dist_x);
+ else
+ mySize_y = min(mySize_y, dist_y);
+ }
+ else if (resizeCorner == 4)
+ {
+ if (resizeorigin_x >= targEndPos_x)
+ continue;
+ if (resizeorigin_y >= targEndPos_y)
+ continue;
+ if (panel_pos_x >= resizeorigin_x + mySize_x)
+ continue;
+ if (panel_pos_y >= resizeorigin_y + mySize_y)
+ continue;
+
+ dist_x = panel_pos_x - resizeorigin_x;
+ dist_y = panel_pos_y - resizeorigin_y;
+ if (dist_y <= 0 || dist_x / dist_y > ratio)
+ mySize_x = min(mySize_x, dist_x);
+ else
+ mySize_y = min(mySize_y, dist_y);
+ }
+ //if(cvar("hud_configure_checkcollisions_debug"))
+ //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
+ }
+
+ return mySize;
+}
+
+void HUD_Panel_SetPosSize(vector mySize)
+{
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel);
+ vector resizeorigin;
+ resizeorigin = panel_click_resizeorigin;
+ vector myPos;
+
+ // minimum panel size cap
+ mySize_x = max(0.025 * vid_conwidth, mySize_x);
+ mySize_y = max(0.025 * vid_conheight, mySize_y);
+
+ if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
+ {
+ mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
+ mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
+ }
+
+ // collision testing|
+ // -----------------+
+
+ // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
+ if(resizeCorner == 1) {
+ myPos_x = resizeorigin_x - mySize_x;
+ myPos_y = resizeorigin_y - mySize_y;
+ } else if(resizeCorner == 2) {
+ myPos_x = resizeorigin_x;
+ myPos_y = resizeorigin_y - mySize_y;
+ } else if(resizeCorner == 3) {
+ myPos_x = resizeorigin_x - mySize_x;
+ myPos_y = resizeorigin_y;
+ } else { // resizeCorner == 4
+ myPos_x = resizeorigin_x;
+ myPos_y = resizeorigin_y;
+ }
+
+ // left/top screen edges
+ if(myPos_x < 0)
+ mySize_x = mySize_x + myPos_x;
+ if(myPos_y < 0)
+ mySize_y = mySize_y + myPos_y;
+
+ // bottom/right screen edges
+ if(myPos_x + mySize_x > vid_conwidth)
+ mySize_x = vid_conwidth - myPos_x;
+ if(myPos_y + mySize_y > vid_conheight)
+ mySize_y = vid_conheight - myPos_y;
+
+ //if(cvar("hud_configure_checkcollisions_debug"))
+ //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
+
+ // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
+ if(autocvar_hud_configure_grid)
+ {
+ mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
+ mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
+ }
+
+ if(hud_configure_checkcollisions)
+ mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
+
+ // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
+ mySize_x = max(0.025 * vid_conwidth, mySize_x);
+ mySize_y = max(0.025 * vid_conheight, mySize_y);
+
+ // do another pos check, as size might have changed by now
+ if(resizeCorner == 1) {
+ myPos_x = resizeorigin_x - mySize_x;
+ myPos_y = resizeorigin_y - mySize_y;
+ } else if(resizeCorner == 2) {
+ myPos_x = resizeorigin_x;
+ myPos_y = resizeorigin_y - mySize_y;
+ } else if(resizeCorner == 3) {
+ myPos_x = resizeorigin_x - mySize_x;
+ myPos_y = resizeorigin_y;
+ } else { // resizeCorner == 4
+ myPos_x = resizeorigin_x;
+ myPos_y = resizeorigin_y;
+ }
+
+ //if(cvar("hud_configure_checkcollisions_debug"))
+ //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
+
+ HUD_Panel_GetName(highlightedPanel);
+ string s;
+ s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
+ cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
+
+ s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
+ cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
+}
+
+float pressed_key_time;
+vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
+void HUD_Panel_Arrow_Action(float nPrimary)
+{
+ if (highlightedPanel == -1)
+ return;
+
+ hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
+
+ float step;
+ if(autocvar_hud_configure_grid)
+ {
+ if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
+ {
+ if (hudShiftState & S_SHIFT)
+ step = hud_configure_realGridSize_y;
+ else
+ step = 2 * hud_configure_realGridSize_y;
+ }
+ else
+ {
+ if (hudShiftState & S_SHIFT)
+ step = hud_configure_realGridSize_x;
+ else
+ step = 2 * hud_configure_realGridSize_x;
+ }
+ }
+ else
+ {
+ if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
+ step = vid_conheight;
+ else
+ step = vid_conwidth;
+ if (hudShiftState & S_SHIFT)
+ step = (step / 256); // more precision
+ else
+ step = (step / 64) * (1 + 2 * (time - pressed_key_time));
+ }
+
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel);
+
+ highlightedPanel_initial_pos = panel_pos;
+ highlightedPanel_initial_size = panel_size;
+
+ if (hudShiftState & S_ALT) // resize
+ {
+ highlightedAction = 1;
+ if(nPrimary == K_UPARROW)
+ resizeCorner = 1;
+ else if(nPrimary == K_RIGHTARROW)
+ resizeCorner = 2;
+ else if(nPrimary == K_LEFTARROW)
+ resizeCorner = 3;
+ else // if(nPrimary == K_DOWNARROW)
+ resizeCorner = 4;
+
+ // ctrl+arrow reduces the size, instead of increasing it
+ // Note that ctrl disables collisions check too, but it's fine
+ // since we don't collide with anything reducing the size
+ if (hudShiftState & S_CTRL) {
+ step = -step;
+ resizeCorner = 5 - resizeCorner;
+ }
+
+ vector mySize;
+ mySize = panel_size;
+ panel_click_resizeorigin = panel_pos;
+ if(resizeCorner == 1) {
+ panel_click_resizeorigin += mySize;
+ mySize_y += step;
+ } else if(resizeCorner == 2) {
+ panel_click_resizeorigin_y += mySize_y;
+ mySize_x += step;
+ } else if(resizeCorner == 3) {
+ panel_click_resizeorigin_x += mySize_x;
+ mySize_x += step;
+ } else { // resizeCorner == 4
+ mySize_y += step;
+ }
+ HUD_Panel_SetPosSize(mySize);
+ }
+ else // move
+ {
+ highlightedAction = 2;
+ vector pos;
+ pos = panel_pos;
+ if(nPrimary == K_UPARROW)
+ pos_y -= step;
+ else if(nPrimary == K_DOWNARROW)
+ pos_y += step;
+ else if(nPrimary == K_LEFTARROW)
+ pos_x -= step;
+ else // if(nPrimary == K_RIGHTARROW)
+ pos_x += step;
+
+ HUD_Panel_SetPos(pos);
+ }
+
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel);
+
+ if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
+ {
+ // backup!
+ panel_pos_backup = highlightedPanel_initial_pos;
+ panel_size_backup = highlightedPanel_initial_size;
+ highlightedPanel_backup = highlightedPanel;
+ }
+}
+
+const float S_MOUSE1 = 1;
+const float S_MOUSE2 = 2;
+const float S_MOUSE3 = 4;
+float mouseClicked;
+float prevMouseClicked; // previous state
+float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
+vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
+
+void HUD_Panel_EnableMenu();
+float tab_panels[HUD_PANEL_NUM];
+float tab_panel, tab_backward;
+vector tab_panel_pos;
+void HUD_Panel_FirstInDrawQ(float id);
+void reset_tab_panels()
+{
+ int i;
+ for(i = 0; i < HUD_PANEL_NUM; ++i)
+ tab_panels[i] = -1;
+}
+float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
+{
+ string s;
+
+ if(!autocvar__hud_configure)
+ return false;
+
+ // allow console bind to work
+ string con_keys;
+ float keys;
+ con_keys = findkeysforcommand("toggleconsole");
+ keys = tokenize(con_keys);
+
+ float hit_con_bind, i;
+ for (i = 0; i < keys; ++i)
+ {
+ if(nPrimary == stof(argv(i)))
+ hit_con_bind = 1;
+ }
+
+ if(bInputType == 0) {
+ if(nPrimary == K_ALT) hudShiftState |= S_ALT;
+ if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
+ if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
+ }
+ else if(bInputType == 1) {
+ if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
+ if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
+ if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
+ }
+
+ if(nPrimary == K_CTRL)
+ {
+ if (bInputType == 1) //ctrl has been released
+ {
+ if (tab_panel != -1)
+ {
+ //switch to selected panel
+ highlightedPanel = tab_panel;
+ highlightedAction = 0;
+ HUD_Panel_FirstInDrawQ(highlightedPanel);
+ }
+ tab_panel = -1;
+ reset_tab_panels();
+ }
+ }
+
+ if(nPrimary == K_MOUSE1)
+ {
+ if(bInputType == 0) // key pressed
+ mouseClicked |= S_MOUSE1;
+ else if(bInputType == 1) // key released
+ mouseClicked -= (mouseClicked & S_MOUSE1);
+ }
+ else if(nPrimary == K_MOUSE2)
+ {
+ if(bInputType == 0) // key pressed
+ mouseClicked |= S_MOUSE2;
+ else if(bInputType == 1) // key released
+ mouseClicked -= (mouseClicked & S_MOUSE2);
+ }
+ else if(nPrimary == K_ESCAPE)
+ {
+ if (bInputType == 1)
+ return true;
+ menu_enabled = 1;
+ menu_enabled_time = time;
+ localcmd("menu_showhudexit\n");
+ }
+ else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
+ {
+ if (bInputType == 1)
+ return true;
+ if (!menu_enabled)
+ cvar_set("_hud_configure", "0");
+ }
+ else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
+ {
+ if (bInputType == 1 || mouseClicked)
+ return true;
+
+ //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
+ //of other panels then next consecutive ctrl-tab will select the highlighted panel too
+ //(it should only after every other panel of the hud)
+ //It's a minor bug anyway, we can live with it
+
+ float starting_panel;
+ float old_tab_panel = tab_panel;
+ if (tab_panel == -1) //first press of TAB
+ {
+ if (highlightedPanel != -1)
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+ else
+ panel_pos = '0 0 0';
+ starting_panel = highlightedPanel; //can be -1, it means no starting panel
+ tab_panel_pos = panel_pos; //to compute level
+ }
+ else
+ {
+ if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
+ reset_tab_panels();
+ starting_panel = tab_panel;
+ }
+ tab_backward = (hudShiftState & S_SHIFT);
+
+ float k, level, start_pos_x;
+ vector candidate_pos;
+ const float LEVELS_NUM = 4;
+ const float level_height = vid_conheight / LEVELS_NUM;
+:find_tab_panel
+ level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
+ candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
+ start_pos_x = tab_panel_pos_x;
+ tab_panel = -1;
+ k=0;
+ while(++k)
+ {
+ for(i = 0; i < HUD_PANEL_NUM; ++i)
+ {
+ if (i == tab_panels[i] || i == starting_panel)
+ continue;
+ HUD_Panel_UpdatePosSizeForId(i)
+ if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
+ if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
+ || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
+ {
+ tab_panel = i;
+ tab_panel_pos = candidate_pos = panel_pos;
+ }
+ }
+ if (tab_panel != -1)
+ break;
+ if (k == LEVELS_NUM) //tab_panel not found
+ {
+ reset_tab_panels();
+ if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
+ {
+ tab_panel = -1;
+ return true;
+ }
+ starting_panel = old_tab_panel;
+ old_tab_panel = -2;
+ goto find_tab_panel; //u must find tab_panel!
+ }
+ if (!tab_backward)
+ {
+ level = mod(level + level_height, vid_conheight);
+ start_pos_x = 0;
+ candidate_pos_x = vid_conwidth;
+ }
+ else
+ {
+ level = mod(level - level_height, vid_conheight);
+ start_pos_x = vid_conwidth;
+ candidate_pos_x = 0;
+ }
+ }
+
+ tab_panels[tab_panel] = tab_panel;
+ }
+ else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
+ {
+ if (bInputType == 1 || mouseClicked)
+ return true;
+
+ if (highlightedPanel != -1)
+ {
+ HUD_Panel_GetName(highlightedPanel);
+ cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
+ }
+ else
+ cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
+ }
+ else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
+ {
+ if (bInputType == 1 || mouseClicked)
+ return true;
+
+ if (highlightedPanel != -1)
+ {
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel);
+ panel_size_copied = panel_size;
+ highlightedPanel_copied = highlightedPanel;
+ }
+ }
+ else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
+ {
+ if (bInputType == 1 || mouseClicked)
+ return true;
+
+ if (highlightedPanel_copied == -1 || highlightedPanel == -1)
+ return true;
+
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel);
+
+ // reduce size if it'd go beyond screen boundaries
+ vector tmp_size = panel_size_copied;
+ if (panel_pos_x + panel_size_copied_x > vid_conwidth)
+ tmp_size_x = vid_conwidth - panel_pos_x;
+ if (panel_pos_y + panel_size_copied_y > vid_conheight)
+ tmp_size_y = vid_conheight - panel_pos_y;
+
+ if (panel_size == tmp_size)
+ return true;
+
+ // backup first!
+ panel_pos_backup = panel_pos;
+ panel_size_backup = panel_size;
+ highlightedPanel_backup = highlightedPanel;
+
+ s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
+ HUD_Panel_GetName(highlightedPanel);
+ cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
+ }
+ else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
+ {
+ if (bInputType == 1 || mouseClicked)
+ return true;
+ //restore previous values
+ if (highlightedPanel_backup != -1)
+ {
+ HUD_Panel_GetName(highlightedPanel_backup);
+ s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
+ cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
+ s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
+ cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
+ highlightedPanel_backup = -1;
+ }
+ }
+ else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
+ {
+ if (bInputType == 1)
+ {
+ pressed_key_time = 0;
+ return true;
+ }
+ else if (pressed_key_time == 0)
+ pressed_key_time = time;
+
+ if (!mouseClicked)
+ HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
+ }
+ else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
+ {
+ if (bInputType == 1)
+ return true;
+ if (highlightedPanel != -1)
+ HUD_Panel_EnableMenu();
+ }
+ else if(hit_con_bind)
+ return false;
+
+ return true;
+}
+
+float HUD_Panel_Check_Mouse_Pos(float allow_move)
+{
+ float i, j, border;
+
+ while(j < HUD_PANEL_NUM)
+ {
+ i = panel_order[j];
+ j += 1;
+
+ HUD_Panel_UpdatePosSizeForId(i);
+
+ border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
+
+ // move
+ if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
+ {
+ return 1;
+ }
+ // resize from topleft border
+ else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+ {
+ return 2;
+ }
+ // resize from topright border
+ else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+ {
+ return 3;
+ }
+ // resize from bottomleft border
+ else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
+ {
+ return 3;
+ }
+ // resize from bottomright border
+ else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
+ {
+ return 2;
+ }
+ }
+ return 0;
+}
+
+// move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
+void HUD_Panel_FirstInDrawQ(float id)
+{
+ float i;
+ var float place = -1;
+ // find out where in the array our current id is, save into place
+ for(i = 0; i < HUD_PANEL_NUM; ++i)
+ {
+ if(panel_order[i] == id)
+ {
+ place = i;
+ break;
+ }
+ }
+ // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
+ if(place == -1)
+ place = HUD_PANEL_NUM - 1;
+
+ // move all ids up by one step in the array until "place"
+ for(i = place; i > 0; --i)
+ {
+ panel_order[i] = panel_order[i-1];
+ }
+ // now save the new top id
+ panel_order[0] = id;
+
+ // let's save them into the cvar by some strcat trickery
+ string s;
+ for(i = 0; i < HUD_PANEL_NUM; ++i)
+ {
+ s = strcat(s, ftos(panel_order[i]), " ");
+ }
+ cvar_set("_hud_panelorder", s);
+ if(hud_panelorder_prev)
+ strunzone(hud_panelorder_prev);
+ hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
+}
+
+void HUD_Panel_Highlight(float allow_move)
+{
+ float i, j, border;
+
+ while(j < HUD_PANEL_NUM)
+ {
+ i = panel_order[j];
+ j += 1;
+
+ HUD_Panel_UpdatePosSizeForId(i);
+
+ border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
+
+ // move
+ if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
+ {
+ highlightedPanel = i;
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 1;
+ panel_click_distance = mousepos - panel_pos;
+ return;
+ }
+ // resize from topleft border
+ else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+ {
+ highlightedPanel = i;
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 2;
+ resizeCorner = 1;
+ panel_click_distance = mousepos - panel_pos;
+ panel_click_resizeorigin = panel_pos + panel_size;
+ return;
+ }
+ // resize from topright border
+ else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+ {
+ highlightedPanel = i;
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 2;
+ resizeCorner = 2;
+ panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
+ panel_click_distance_y = mousepos_y - panel_pos_y;
+ panel_click_resizeorigin = panel_pos + eY * panel_size_y;
+ return;
+ }
+ // resize from bottomleft border
+ else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
+ {
+ highlightedPanel = i;
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 2;
+ resizeCorner = 3;
+ panel_click_distance_x = mousepos_x - panel_pos_x;
+ panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
+ panel_click_resizeorigin = panel_pos + eX * panel_size_x;
+ return;
+ }
+ // resize from bottomright border
+ else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
+ {
+ highlightedPanel = i;
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 2;
+ resizeCorner = 4;
+ panel_click_distance = panel_size - mousepos + panel_pos;
+ panel_click_resizeorigin = panel_pos;
+ return;
+ }
+ }
+ highlightedPanel = -1;
+ highlightedAction = 0;
+}
+
+void HUD_Panel_EnableMenu()
+{
+ menu_enabled = 2;
+ menu_enabled_time = time;
+ HUD_Panel_GetName(highlightedPanel);
+ localcmd("menu_showhudoptions ", panel_name, "\n");
+}
+float mouse_over_panel;
+void HUD_Panel_Mouse()
+{
+ // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
+ if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
+ menu_enabled = 0;
+
+ /*
+ print("menu_enabled: ", ftos(menu_enabled), "\n");
+ print("Highlighted: ", ftos(highlightedPanel), "\n");
+ print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
+ */
+
+ // instantly hide the editor cursor if we open the HUDExit dialog
+ // as hud_fade_alpha doesn't decrease to 0 in this case
+ // TODO: find a way to fade the cursor out even in this case
+ if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
+ return;
+
+ mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
+
+ mousepos_x = bound(0, mousepos_x, vid_conwidth);
+ mousepos_y = bound(0, mousepos_y, vid_conheight);
+
+ if(mouseClicked)
+ {
+ if(prevMouseClicked == 0)
+ {
+ if (tab_panel != -1)
+ {
+ //stop ctrl-tab selection
+ tab_panel = -1;
+ reset_tab_panels();
+ }
+ HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
+ // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
+ if (highlightedPanel != -1)
+ {
+ highlightedPanel_initial_pos = panel_pos;
+ highlightedPanel_initial_size = panel_size;
+ }
+ // doubleclick check
+ if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
+ {
+ mouseClicked = 0; // to prevent spam, I guess.
+ HUD_Panel_EnableMenu();
+ }
+ else
+ {
+ if (mouseClicked & S_MOUSE1)
+ {
+ prevMouseClickedTime = time;
+ prevMouseClickedPos = mousepos;
+ }
+ mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
+ }
+ }
+ else
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel);
+
+ if (highlightedPanel != -1)
+ {
+ drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
+ if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
+ {
+ hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
+ // backup!
+ panel_pos_backup = highlightedPanel_initial_pos;
+ panel_size_backup = highlightedPanel_initial_size;
+ highlightedPanel_backup = highlightedPanel;
+ }
+ else
+ // in case the clicked panel is inside another panel and we aren't
+ // moving it, avoid the immediate "fix" of its position/size
+ // (often unwanted and hateful) by disabling collisions check
+ hud_configure_checkcollisions = false;
+ }
+
+ if(highlightedAction == 1)
+ HUD_Panel_SetPos(mousepos - panel_click_distance);
+ else if(highlightedAction == 2)
+ {
+ vector mySize;
+ if(resizeCorner == 1) {
+ mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
+ mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
+ } else if(resizeCorner == 2) {
+ mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
+ mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
+ } else if(resizeCorner == 3) {
+ mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
+ mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
+ } else { // resizeCorner == 4
+ mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
+ mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
+ }
+ HUD_Panel_SetPosSize(mySize);
+ }
+ }
+ else
+ {
+ if(menu_enabled == 2)
+ mouse_over_panel = 0;
+ else
+ mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
+ if (mouse_over_panel && tab_panel == -1)
+ drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
+ }
+ // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
+ const vector cursorsize = '32 32 0';
+
+ if(!mouse_over_panel)
+ drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
+ else if(mouse_over_panel == 1)
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
+ else if(mouse_over_panel == 2)
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
+ else
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
+
+ prevMouseClicked = mouseClicked;
+}
+
+const float hlBorderSize = 4;
+const string hlBorder = "gfx/hud/default/border_highlighted";
+const string hlBorder2 = "gfx/hud/default/border_highlighted2";
+void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
+{
+ drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
+ drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+ drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+ drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+ drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
++}