.float lastground;
float total_players;
-float redalive, bluealive, yellowalive, pinkalive;
void CA_count_alive_players()
{
- total_players = redalive = bluealive = yellowalive = pinkalive = 0;
- FOREACH_CLIENT(IS_PLAYER(it), {
- switch(it.team)
+ total_players = 0;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ Team_SetNumberOfAlivePlayers(Team_GetTeamFromIndex(i), 0);
+ }
+ FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it),
+ {
+ ++total_players;
+ if (IS_DEAD(it))
{
- case NUM_TEAM_1: ++total_players; if(!IS_DEAD(it)) ++redalive; break;
- case NUM_TEAM_2: ++total_players; if(!IS_DEAD(it)) ++bluealive; break;
- case NUM_TEAM_3: ++total_players; if(!IS_DEAD(it)) ++yellowalive; break;
- case NUM_TEAM_4: ++total_players; if(!IS_DEAD(it)) ++pinkalive; break;
+ continue;
}
+ entity team_ = Entity_GetTeam(it);
+ int num_alive = Team_GetNumberOfAlivePlayers(team_);
+ ++num_alive;
+ Team_SetNumberOfAlivePlayers(team_, num_alive);
});
- FOREACH_CLIENT(IS_REAL_CLIENT(it), {
- STAT(REDALIVE, it) = redalive;
- STAT(BLUEALIVE, it) = bluealive;
- STAT(YELLOWALIVE, it) = yellowalive;
- STAT(PINKALIVE, it) = pinkalive;
+ FOREACH_CLIENT(IS_REAL_CLIENT(it),
+ {
+ STAT(REDALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(
+ 1));
+ STAT(BLUEALIVE, it) = Team_GetNumberOfAlivePlayers(
+ Team_GetTeamFromIndex(2));
+ STAT(YELLOWALIVE, it) = Team_GetNumberOfAlivePlayers(
+ Team_GetTeamFromIndex(3));
+ STAT(PINKALIVE, it) = Team_GetNumberOfAlivePlayers(
+ Team_GetTeamFromIndex(4));
});
}
-float CA_GetWinnerTeam()
+int CA_GetWinnerTeam()
{
- float winner_team = 0;
- if(redalive >= 1)
- winner_team = NUM_TEAM_1;
- if(bluealive >= 1)
+ int winner_team = 0;
+ if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(1)) >= 1)
{
- if(winner_team) return 0;
- winner_team = NUM_TEAM_2;
+ winner_team = NUM_TEAM_1;
}
- if(yellowalive >= 1)
+ for (int i = 2; i <= NUM_TEAMS; ++i)
{
- if(winner_team) return 0;
- winner_team = NUM_TEAM_3;
+ if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) >= 1)
+ {
+ if (winner_team != 0)
+ {
+ return 0;
+ }
+ winner_team = Team_IndexToTeam(i);
+ }
}
- if(pinkalive >= 1)
+ if (winner_team)
{
- if(winner_team) return 0;
- winner_team = NUM_TEAM_4;
- }
- if(winner_team)
return winner_team;
+ }
return -1; // no player left
}
void nades_Clear(entity player);
-#define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
-#define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == NumTeams(ca_teams))
+#define CA_ALIVE_TEAMS_OK() (Team_GetNumberOfAliveTeams() == NumTeams(ca_teams))
float CA_CheckWinner()
{
if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
}
CA_count_alive_players();
- if(CA_ALIVE_TEAMS() > 1)
+ if (Team_GetNumberOfAliveTeams() > 1)
+ {
return 0;
+ }
int winner_team = CA_GetWinnerTeam();
if(winner_team > 0)
return false;
}
int missing_teams_mask = 0;
- if(ca_teams & BIT(0))
- missing_teams_mask += (!redalive) * 1;
- if(ca_teams & BIT(1))
- missing_teams_mask += (!bluealive) * 2;
- if(ca_teams & BIT(2))
- missing_teams_mask += (!yellowalive) * 4;
- if(ca_teams & BIT(3))
- missing_teams_mask += (!pinkalive) * 8;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ if ((ca_teams & Team_IndexToBit(i)) &&
+ (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) == 0))
+ {
+ missing_teams_mask |= Team_IndexToBit(i);
+ }
+ }
if(prev_missing_teams_mask != missing_teams_mask)
{
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
void freezetag_count_alive_players()
{
- total_players = redalive = bluealive = yellowalive = pinkalive = 0;
- FOREACH_CLIENT(IS_PLAYER(it), {
- switch(it.team)
+ total_players = 0;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ Team_SetNumberOfAlivePlayers(Team_GetTeamFromIndex(i), 0);
+ }
+ FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it),
+ {
+ ++total_players;
+ if ((GetResourceAmount(it, RESOURCE_HEALTH) < 1) ||
+ (STAT(FROZEN, it) == 1))
{
- case NUM_TEAM_1: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++redalive; break;
- case NUM_TEAM_2: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break;
- case NUM_TEAM_3: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break;
- case NUM_TEAM_4: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break;
+ continue;
}
+ entity team_ = Entity_GetTeam(it);
+ int num_alive = Team_GetNumberOfAlivePlayers(team_);
+ ++num_alive;
+ Team_SetNumberOfAlivePlayers(team_, num_alive);
});
- FOREACH_CLIENT(IS_REAL_CLIENT(it), {
- STAT(REDALIVE, it) = redalive;
- STAT(BLUEALIVE, it) = bluealive;
- STAT(YELLOWALIVE, it) = yellowalive;
- STAT(PINKALIVE, it) = pinkalive;
+ FOREACH_CLIENT(IS_REAL_CLIENT(it),
+ {
+ STAT(REDALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(
+ 1));
+ STAT(BLUEALIVE, it) = Team_GetNumberOfAlivePlayers(
+ Team_GetTeamFromIndex(2));
+ STAT(YELLOWALIVE, it) = Team_GetNumberOfAlivePlayers(
+ Team_GetTeamFromIndex(3));
+ STAT(PINKALIVE, it) = Team_GetNumberOfAlivePlayers(
+ Team_GetTeamFromIndex(4));
});
eliminatedPlayers.SendFlags |= 1;
}
-#define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
-#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == NumTeams(freezetag_teams))
+
+#define FREEZETAG_ALIVE_TEAMS_OK() (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams))
float freezetag_CheckTeams()
{
return 0;
}
int missing_teams_mask = 0;
- if(freezetag_teams & BIT(0))
- missing_teams_mask += (!redalive) * 1;
- if(freezetag_teams & BIT(1))
- missing_teams_mask += (!bluealive) * 2;
- if(freezetag_teams & BIT(2))
- missing_teams_mask += (!yellowalive) * 4;
- if(freezetag_teams & BIT(3))
- missing_teams_mask += (!pinkalive) * 8;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ if ((freezetag_teams & Team_IndexToBit(i)) &&
+ (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) == 0))
+ {
+ missing_teams_mask |= Team_IndexToBit(i);
+ }
+ }
if(prev_missing_teams_mask != missing_teams_mask)
{
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
return 0;
}
-float freezetag_getWinnerTeam()
+int freezetag_getWinnerTeam()
{
- float winner_team = 0;
- if(redalive >= 1)
- winner_team = NUM_TEAM_1;
- if(bluealive >= 1)
+ int winner_team = 0;
+ if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(1)) >= 1)
{
- if(winner_team) return 0;
- winner_team = NUM_TEAM_2;
+ winner_team = NUM_TEAM_1;
}
- if(yellowalive >= 1)
+ for (int i = 2; i <= NUM_TEAMS; ++i)
{
- if(winner_team) return 0;
- winner_team = NUM_TEAM_3;
+ if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) >= 1)
+ {
+ if (winner_team != 0)
+ {
+ return 0;
+ }
+ winner_team = Team_IndexToTeam(i);
+ }
}
- if(pinkalive >= 1)
+ if (winner_team)
{
- if(winner_team) return 0;
- winner_team = NUM_TEAM_4;
- }
- if(winner_team)
return winner_team;
+ }
return -1; // no player left
}
return 1;
}
- if(FREEZETAG_ALIVE_TEAMS() > 1)
+ if (Team_GetNumberOfAliveTeams() > 1)
+ {
return 0;
+ }
int winner_team = freezetag_getWinnerTeam();
if(winner_team > 0)
.float m_team_score; ///< The score of the team.
.int m_num_players; ///< Number of players (both humans and bots) in a team.
.int m_num_bots; ///< Number of bots in a team.
+.int m_num_players_alive; ///< Number of alive players in a team.
.entity m_lowest_human; ///< Human with the lowest score in a team.
.entity m_lowest_bot; ///< Bot with the lowest score in a team.
team_.m_team_score = score;
}
+int Team_GetNumberOfAlivePlayers(entity team_)
+{
+ return team_.m_num_players_alive;
+}
+
+void Team_SetNumberOfAlivePlayers(entity team_, int number)
+{
+ team_.m_num_players_alive = number;
+}
+
+int Team_GetNumberOfAliveTeams()
+{
+ int result = 0;
+ for (int i = 0; i < NUM_TEAMS; ++i)
+ {
+ if (g_team_entities[i].m_num_players_alive > 0)
+ {
+ ++result;
+ }
+ }
+ return result;
+}
+
void TeamchangeFrags(entity e)
{
PlayerScore_Clear(e);
#endif
}
+bool Entity_HasValidTeam(entity this)
+{
+ return Team_IsValidTeam(this.team);
+}
+
int Entity_GetTeamIndex(entity this)
{
return Team_TeamToIndex(this.team);
}
+entity Entity_GetTeam(entity this)
+{
+ int index = Entity_GetTeamIndex(this);
+ if (!Team_IsValidIndex(index))
+ {
+ return NULL;
+ }
+ return Team_GetTeamFromIndex(index);
+}
+
void SetPlayerColors(entity player, float _color)
{
float pants = _color & 0x0F;
/// \param[in] score Score to set.
void Team_SetTeamScore(entity team_, float score);
+/// \brief Returns the number of alive players in a team.
+/// \param[in] team_ Team entity.
+/// \return Number of alive players in a team.
+int Team_GetNumberOfAlivePlayers(entity team_);
+
+/// \brief Sets the number of alive players in a team.
+/// \param[in,out] team_ Team entity.
+/// \param[in] number Number of players to set.
+void Team_SetNumberOfAlivePlayers(entity team_, int number);
+
+/// \brief Returns the number of alive teams.
+/// \return Number of alive teams.
+int Team_GetNumberOfAliveTeams();
+
int redowned, blueowned, yellowowned, pinkowned;
void TeamchangeFrags(entity e);
void setcolor(entity this, int clr);
-/// \brief Returns the team index of the entity.
+/// \brief Returns whether the given entity belongs to a valid team.
+/// \param[in] this Entity to check.
+/// \return True if entity belongs to a valid team, false otherwise.
+bool Entity_HasValidTeam(entity this);
+
+/// \brief Returns the team index of the given entity.
/// \param[in] this Entity to check.
/// \return Team index of the entity.
int Entity_GetTeamIndex(entity this);
+/// \brief Returns the team entity of the given entity.
+/// \param[in] this Entity to check.
+/// \return Team entity of the given entity.
+entity Entity_GetTeam(entity this);
+
void SetPlayerColors(entity player, float _color);
/// \brief Sets the team of the player using its index.