]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
sync _DrawQ_Setup to R_ResetViewRendering2D (they match except for extra parameters...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 5 Nov 2011 16:10:25 +0000 (16:10 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 5 Nov 2011 16:10:25 +0000 (16:10 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11527 d7cf8633-e32d-0410-b094-e92efae38249

gl_draw.c

index 5cd7270958eecb552b23341936469a71cd434839..148acac897fc741f4c6a8636d69544a5727c35c2 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -1069,26 +1069,32 @@ void GL_Draw_Init (void)
        R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL);
 }
 
-static void _DrawQ_Setup(void)
+static void _DrawQ_Setup(void) // see R_ResetViewRendering2D
 {
        r_viewport_t viewport;
        if (r_refdef.draw2dstage == 1)
                return;
        r_refdef.draw2dstage = 1;
        CHECKGLERROR
+
        R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
        R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
        R_SetViewport(&viewport);
+       //GL_Scissor(viewport.x, viewport.y, viewport.width, viewport.height); // DrawQ_SetClipArea would do this
+       GL_Color(1, 1, 1, 1);
        GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
+       //GL_BlendFunc(GL_ONE, GL_ZERO); // DrawQ_ProcessDrawFlag does this
+       GL_ScissorTest(false);
+       GL_DepthMask(false);
+       GL_DepthRange(0, 1);
+       GL_DepthTest(false);
        GL_DepthFunc(GL_LEQUAL);
-       GL_PolygonOffset(0,0);
-       GL_CullFace(GL_NONE);
        R_EntityMatrix(&identitymatrix);
-
-       GL_DepthRange(0, 1);
+       R_Mesh_ResetTextureState();
        GL_PolygonOffset(0, 0);
-       GL_DepthTest(false);
-       GL_Color(1,1,1,1);
+       //R_SetStencil(false, 255, GL_KEEP, GL_KEEP, GL_KEEP, GL_ALWAYS, 128, 255); // not needed
+       //qglEnable(GL_POLYGON_OFFSET_FILL); // we never use polygon offset here
+       GL_CullFace(GL_NONE);
 }
 
 qboolean r_draw2d_force = false;