wep.team = self.team;
wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
wep.pickup_anyway = true;
+ wep.spawnfunc_checked = true;
wep.think = self_spawnfunc_weapon_hmg;
wep.nextthink = time + 0.1;
return true;
wep.team = self.team;
wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
wep.pickup_anyway = true;
+ wep.spawnfunc_checked = true;
wep.think = self_spawnfunc_weapon_rpc;
wep.nextthink = time + 0.1;
return true;
FIELD_SCALAR(fld, noise1) \
FIELD_SCALAR(fld, noise2) \
FIELD_SCALAR(fld, noise) \
- FIELD_SCALAR(fld, ok_item) \
FIELD_SCALAR(fld, phase) \
FIELD_SCALAR(fld, platmovetype) \
- FIELD_SCALAR(fld, pickup_anyway) \
FIELD_SCALAR(fld, race_place) \
FIELD_SCALAR(fld, radius) \
FIELD_SCALAR(fld, respawntimejitter) \