exec physicsXDF.cfg
// general gameplay
-// set g_jump_grunt 1 // just no
-set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
-set g_balance_kill_antispam 0
-set g_forced_respawn 1
+// g_jump_grunt 1 // just no
+g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
+g_balance_kill_antispam 0
+g_forced_respawn 1
// g_playerclip_collisions 0 // do not check playerclips
-set g_powerups 0 // set to -1 or patch xonotic
-set g_spawnpoints_auto_move_out_of_solid 1
-set g_start_delay 3
-set g_use_ammunition 0 "if set to 0 all weapons have unlimited ammunition"
-set g_weapon_stay 1 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo"
-set teamplay_mode 2 // friendly fire and self damage
-set sv_vote_nospectators 1
-set timelimit_override 20
-set g_buffs_cooldown_respawn 0.1
+g_powerups 0 // set to -1 or patch xonotic
+g_spawnpoints_auto_move_out_of_solid 1
+g_start_delay 3
+g_use_ammunition 0 "if set to 0 all weapons have unlimited ammunition"
+g_weapon_stay 1 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo"
+teamplay_mode 2 // friendly fire and self damage
+sv_vote_nospectators 1
+timelimit_override 20
+g_buffs_cooldown_respawn 0.1
// game mode settings
-set g_cts_finish_kill_delay 2
-set g_cts_respawn_delay 0
-set g_cts_selfdamage 0
+g_cts_finish_kill_delay 2
+g_cts_selfdamage 0