self.reload_complain = time + 1;\r
}\r
// switch away if the amount of ammo is not enough to keep using this weapon\r
- if not(weapon_action(self.weapon, WR_CHECKAMMO1) + weapon_action(self.weapon, WR_CHECKAMMO2))\r
+ // disabled since we only have one weapon in VT, so nothing else to switch to if we're out of ammo\r
+ /*if not(weapon_action(self.weapon, WR_CHECKAMMO1) + weapon_action(self.weapon, WR_CHECKAMMO2))\r
{\r
self.clip_load = -1; // reload later\r
W_SwitchToOtherWeapon(self);\r
- }\r
+ }*/\r
return;\r
}\r
\r