Client_setmodel(setmodel_state());\r
if not(self.stat_eaten || self.fakeprey)\r
self.alpha = default_player_alpha;\r
- else if(cvar("g_vore_neighborprey_distance") && (self.predator == other.predator || self.predator == other.fakepredator) && self != other && !(other.cvar_chase_active || other.classname == "observer"))\r
+ else if(cvar("g_vore_neighborprey_distance") && (self.predator == other.predator || self.predator == other.fakepredator) && !(other.cvar_chase_active || other.classname == "observer"))\r
self.alpha = default_player_alpha; // allow seeing neighboring prey\r
else\r
self.alpha = -1; // hide prey\r