{
if(is_launcher)
{
- // every direction weighs the same amount on launchers, movedir does not matter
+ // every direction weighs the same amount on launchers
+ // movedir does not matter
pushvel[i] = 1;
- // this does not belong inside the loop, only simulate this bug when playing a Q3 map
+ // this does not belong inside the loop
+ // only simulate this bug when playing a Q3 map
if(STAT(Q3COMPAT, pushed_entity))
{
launcherspeed += speed;
- // add the add speed in the same variable as it goes in the same direction
+ // add the add speed in the same variable
+ // as it goes in the same direction
if(is_add) launcherspeed += oldspeed;
}
}