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don't echo player messages if not a dedicated server (as it produces double echoes)
author
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 May 2005 23:09:32 +0000
(23:09 +0000)
committer
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 May 2005 23:09:32 +0000
(23:09 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5363
d7cf8633
-e32d-0410-b094-
e92efae38249
host_cmd.c
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diff --git
a/host_cmd.c
b/host_cmd.c
index 01fcc7d2a4b7d8ad7414a923aa04851d8fa27d5f..e31254bc808846b0460fa5afbef63eefd800001f 100644
(file)
--- a/
host_cmd.c
+++ b/
host_cmd.c
@@
-951,7
+951,8
@@
void Host_Say(qboolean teamonly)
SV_ClientPrint(text);
host_client = save;
- Con_Print(&text[1]);
+ if (cls.state == ca_dedicated)
+ Con_Print(&text[1]);
}