float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
vector weapon_pos, weapon_size = '0 0 0';
- local noref vector max_panel_size; // fteqcc sucks
vector color;
// check to see if we want to continue
return;
}
- max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
+ vector max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
// calculate distribution and size of table cells
if(max_panel_size_x > max_panel_size_y)