#define MAX_CUBEMAPS 1024
#define MAX_EXPLOSIONS 8
#define MAX_DLIGHTS 16
-#define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit)
+#define MAX_CACHED_PICS 2048 // this is 144 bytes each (or 152 on 64bit)
#define CACHEPICHASHSIZE 256
#define MAX_PARTICLEEFFECTNAME 256
#define MAX_PARTICLEEFFECTINFO 1024
#define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters
#define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related)
#define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once
-#define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once
+#define MAX_CACHED_PICS 2048 ///< max number of 2D pics loaded at once
#define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups
#define MAX_PARTICLEEFFECTNAME 4096 ///< maximum number of unique names of particle effects (for particleeffectnum)
#define MAX_PARTICLEEFFECTINFO 8192 ///< maximum number of unique particle effects (each name may associate with several of these)