if (!this.target) this.target = save1;
if (!this.target3) this.target3 = save2;
- save1 = this.enemy.target; this.enemy.target = string_null;
- save2 = this.enemy.target2; this.enemy.target2 = string_null;
+ save1 = this.target; this.target = string_null;
+ save2 = this.target2; this.target2 = string_null;
SUB_UseTargets(this.enemy, other, other); // use other too?
- if (!this.enemy.target) this.enemy.target = save1;
- if (!this.enemy.target2) this.enemy.target2 = save2;
+ if (!this.target) this.target = save1;
+ if (!this.target2) this.target2 = save2;
#endif
}
else