+++ /dev/null
-================================================================================
-NewSky - Nebulae
-================================================================================
-
-Version: 1.0
-Released: October 2009
-Author: Severin "sev" Meyer
-
-Created for Nexuiz and first released at <http://www.alientrap.org/forum/>
-
-================================================================================
-Blender and Gimp
-================================================================================
-
-To create the skybox images, I used the method explained here:\r
-<http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Build_a_skybox>\r
-\r
-In short, the environment is projected onto a cube with an EnvMap material,
-and after the rendering, the projection can be extracted with "Save EnvMap",
-found in the Texture Panel.
-
-However, objects with manipulated normals are not rendered seamlessly, so
-I rendered them seperately and then projected those renderings onto the cube.
-
-To cut the Envmap into 6 correctly named images, I wrote a script for Gimp,
-you can find it in the /gimp/ folder. Put it in ~/.gimp*/scripts/ (Linux)
-
-================================================================================
-GNU General Public License
-================================================================================
-
-I release all the files that are part of this project under the terms of the
-GNU General Public License as published by the Free Software Foundation, either
-version 2 of the License, or any later version. <http://www.gnu.org/licenses/>
-\r
-All the files that are part of this project are distributed in the hope
-that they will be useful, but WITHOUT ANY WARRANTY; without even the
-implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-================================================================================
-Credits
-================================================================================
-
-The programs I used: Blender, Gimp, Inkscape, gedit, p7zip
-
-Though I didn't use any of them directly, I learned a lot by studying materials
-from the Blender Open Material Repository <www.blender-materials.org>, of which
-I especially would like to mention "Sun" by walross and "Magmatic" by bohemix.
-