self.draw2d();
self = e;
+ // draw the aiming reticle for weapons that use it (eg. Nex)
+ recticle_pos_x = 0;
+ recticle_pos_y = 0;
+ recticle_size_x = vid_conwidth;
+ recticle_size_y = vid_conheight;
+
+ if(cvar("cl_recticle_nex"))
+ if(button_attack2 && activeweapon == WEP_NEX)
+ drawpic(recticle_pos, "textures/reticle_nex", recticle_size, '1 1 1', cvar("cl_recticle_nex"), DRAWFLAG_NORMAL);
+
// draw radar
if(
ons_showmap
wcross_resolution_goal_prev = 0;
wcross_resolution_goal_prev_prev = 0;
}
-
- // draw the aiming reticle for weapons that use zoom for alt fire (eg. nex)
- recticle_pos_x = 0;
- recticle_pos_y = 0;
- recticle_size_x = vid_conwidth;
- recticle_size_y = vid_conheight;
-
- if(cvar("cl_recticle_nex"))
- if(button_attack2 && activeweapon == WEP_NEX)
- drawpic(recticle_pos, "textures/reticle_nex", recticle_size, '1 1 1', cvar("cl_recticle_nex"), DRAWFLAG_NORMAL);
}
if(NextFrameCommand)