#define N___NEVER 0
#define N_GNTLOFF 1
#define N__ALWAYS 2
+#define ANNCE_DEFTIME 2
-#define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position) \
+#define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position, queuetime) \
NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \
- MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
- MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position) \
- MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position) \
- MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
+ MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position, queuetime) \
+ MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position, queuetime) \
+ MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position, queuetime) \
+ MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position, queuetime)
// MSG_ANNCE_NOTIFICATIONS
- MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT, N_GNTLOFF, "airshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING, N_GNTLOFF, "amazing", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME, N_GNTLOFF, "awesome", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE, N_GNTLOFF, "botlike", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH, N__ALWAYS, "electrobitch", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE, N_GNTLOFF, "impressive", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA, N_GNTLOFF, "yoda", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(BEGIN, N__ALWAYS, "begin", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(HEADSHOT, N__ALWAYS, "headshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(KILLSTREAK_03, N_GNTLOFF, "03kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_05, N_GNTLOFF, "05kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_10, N_GNTLOFF, "10kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_15, N_GNTLOFF, "15kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_20, N_GNTLOFF, "20kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_25, N_GNTLOFF, "25kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_30, N_GNTLOFF, "30kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND, N_GNTLOFF, "lastsecond", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY, N_GNTLOFF, "narrowly", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED, N_GNTLOFF, "terminated", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(MULTIFRAG, N___NEVER, "multifrag", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_6, N__ALWAYS, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_7, N__ALWAYS, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_8, N__ALWAYS, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_9, N__ALWAYS, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_10, N__ALWAYS, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_GAMESTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_KILL_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_RESPAWN_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(PREPARE, N__ALWAYS, "prepareforbattle", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(REMAINING_FRAG_1, N_GNTLOFF, "1fragleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(REMAINING_FRAG_2, N_GNTLOFF, "2fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(REMAINING_FRAG_3, N_GNTLOFF, "3fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(REMAINING_MIN_1, N__ALWAYS, "1minuteremains", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(REMAINING_MIN_5, N__ALWAYS, "5minutesremain", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(TIMEOUT, N__ALWAYS, "timeoutcalled", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(VOTE_ACCEPT, N__ALWAYS, "voteaccept", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(VOTE_CALL, N__ALWAYS, "votecall", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(VOTE_FAIL, N__ALWAYS, "votefail", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT, N_GNTLOFF, "airshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING, N_GNTLOFF, "amazing", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_ASSIST, N_GNTLOFF, "assist", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME, N_GNTLOFF, "awesome", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_DAMAGE, N_GNTLOFF, "damage", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_DEFENSE, N_GNTLOFF, "defense", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_EXCELLENT, N_GNTLOFF, "excellent", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE, N_GNTLOFF, "botlike", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH, N__ALWAYS, "electrobitch", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE, N_GNTLOFF, "impressive", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA, N_GNTLOFF, "yoda", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_PERFECT, N_GNTLOFF, "perfect", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_ACCURACY, N_GNTLOFF, "accuracy", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_TELEFRAG, N_GNTLOFF, "telefrag", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(BEGIN, N__ALWAYS, "begin", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(HEADSHOT, N__ALWAYS, "headshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(HUMILIATION, N__ALWAYS, "humiliation", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(KILLSTREAK_03, N_GNTLOFF, "03kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_05, N_GNTLOFF, "05kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_10, N_GNTLOFF, "10kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_15, N_GNTLOFF, "15kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND, N_GNTLOFF, "lastsecond", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY, N_GNTLOFF, "narrowly", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED, N_GNTLOFF, "terminated", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(MULTIFRAG, N_GNTLOFF, "multifrag", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(FIRSTBLOOD, N_GNTLOFF, "firstblood", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(NUM_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_6, N__ALWAYS, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_7, N__ALWAYS, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_8, N__ALWAYS, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_9, N__ALWAYS, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_10, N__ALWAYS, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
- MSG_ANNCE_NOTIF(NUM_IDLE_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_IDLE_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_IDLE_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_IDLE_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_IDLE_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_IDLE_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_IDLE_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_IDLE_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_IDLE_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_IDLE_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-
+ MSG_ANNCE_NOTIF(NUM_KILL_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(PREPARE, N__ALWAYS, "prepareforbattle", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(PREPARE_TEAM, N__ALWAYS, "prepareyourteam", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(REMAINING_FRAG_1, N_GNTLOFF, "1fragleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(REMAINING_FRAG_2, N_GNTLOFF, "2fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(REMAINING_FRAG_3, N_GNTLOFF, "3fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(REMAINING_MIN_1, N__ALWAYS, "1minuteremains", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(REMAINING_MIN_5, N__ALWAYS, "5minutesremain", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(TIMEOUT, N__ALWAYS, "timeoutcalled", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(OVERTIME, N__ALWAYS, "overtime", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(SUDDENDEATH, N__ALWAYS, "suddendeath", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(SUICIDE, N_GNTLOFF, "suicide", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(ACCIDENT, N_GNTLOFF, "accident", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(VOTE_ACCEPT, N__ALWAYS, "voteaccept", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(VOTE_CALL, N__ALWAYS, "votecall", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(VOTE_FAIL, N__ALWAYS, "votefail", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(LEAD_GAINED, N__ALWAYS, "leadgained", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(LEAD_LOST, N__ALWAYS, "leadlost", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(LEAD_TIED, N__ALWAYS, "leadtied", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MULTITEAM_ANNCE(ROUND_TEAM_WIN, N__ALWAYS, "round_win_%s", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(TEAM_SCORES_TEAM, N__ALWAYS, "scores_team", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(TEAM_SCORES_ENEMY, N__ALWAYS, "scores_enemy", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MULTITEAM_ANNCE(TEAM_SCORES, N__ALWAYS, "scores_%s", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(TEAM_LEADS_TEAM, N__ALWAYS, "leads_team", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(TEAM_LEADS_ENEMY, N__ALWAYS, "leads_enemy", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MULTITEAM_ANNCE(TEAM_LEADS, N__ALWAYS, "leads_%s", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MULTITEAM_ANNCE(TEAM_WINS, N__ALWAYS, "wins_%s", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(TEAM_LEADS_TIED, N__ALWAYS, "teamstied", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ROUND_OVER, N__ALWAYS, "round_over", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ROUND_TIED, N__ALWAYS, "round_tied", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ALONE, N__ALWAYS, "alone", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(CTF_PICKUP_YOU, N__ALWAYS, "ctf_pickup_you", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(CTF_PICKUP_TEAM, N__ALWAYS, "ctf_pickup_team", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(CTF_PICKUP_ENEMY, N__ALWAYS, "ctf_pickup_enemy", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MULTITEAM_ANNCE(CTF_PICKUP, N__ALWAYS, "ctf_pickup_%s", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(CTF_RETURN_TEAM, N__ALWAYS, "ctf_return_team", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(CTF_RETURN_ENEMY, N__ALWAYS, "ctf_return_enemy", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MULTITEAM_ANNCE(CTF_RETURN, N__ALWAYS, "ctf_return_%s", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+// MSG_MEDAL_NOTIFICATIONS
+
+#define MSG_MEDAL_TIME 2
+#define MSG_MEDAL_FADE_TIME 0.5
+#define MSG_MEDAL_SCREEN 10
+
+ MSG_MEDAL_NOTIF(AIRSHOT, N__ALWAYS, "airshot", ANNCE_ACHIEVEMENT_AIRSHOT)
+ MSG_MEDAL_NOTIF(ASSIST, N__ALWAYS, "assist", ANNCE_ACHIEVEMENT_ASSIST)
+ MSG_MEDAL_NOTIF(DAMAGE, N__ALWAYS, "damage", ANNCE_ACHIEVEMENT_DAMAGE)
+ MSG_MEDAL_NOTIF(DEFENSE, N__ALWAYS, "defense", ANNCE_ACHIEVEMENT_DEFENSE)
+ MSG_MEDAL_NOTIF(ELECTROBITCH, N__ALWAYS, "electrobitch", ANNCE_ACHIEVEMENT_ELECTROBITCH)
+ MSG_MEDAL_NOTIF(EXCELLENT, N__ALWAYS, "excellent", ANNCE_ACHIEVEMENT_EXCELLENT)
+ MSG_MEDAL_NOTIF(FIRSTBLOOD, N__ALWAYS, "firstblood", ANNCE_FIRSTBLOOD)
+ MSG_MEDAL_NOTIF(HEADSHOT, N__ALWAYS, "headshot", ANNCE_HEADSHOT)
+ MSG_MEDAL_NOTIF(HUMILIATION, N__ALWAYS, "humiliation", ANNCE_HUMILIATION)
+ MSG_MEDAL_NOTIF(IMPRESSIVE, N__ALWAYS, "impressive", ANNCE_ACHIEVEMENT_IMPRESSIVE)
+ MSG_MEDAL_NOTIF(YODA, N__ALWAYS, "yoda", ANNCE_ACHIEVEMENT_YODA)
+ MSG_MEDAL_NOTIF(TELEFRAG, N__ALWAYS, "telefrag", ANNCE_ACHIEVEMENT_TELEFRAG)
+
+ MSG_MEDAL_NOTIF(CAPTURE, N__ALWAYS, "capture", NULL)
+ MSG_MEDAL_NOTIF(PERFECT, N__ALWAYS, "perfect", ANNCE_ACHIEVEMENT_PERFECT)
+ MSG_MEDAL_NOTIF(ACCURACY, N__ALWAYS, "accuracy", ANNCE_ACHIEVEMENT_ACCURACY)
+
+ MSG_MEDAL_NOTIF(KILLSTREAK_03, N__ALWAYS, "killstreak_03", ANNCE_KILLSTREAK_03)
+ MSG_MEDAL_NOTIF(KILLSTREAK_05, N__ALWAYS, "killstreak_05", ANNCE_KILLSTREAK_05)
+ MSG_MEDAL_NOTIF(KILLSTREAK_10, N__ALWAYS, "killstreak_10", ANNCE_KILLSTREAK_10)
+ MSG_MEDAL_NOTIF(KILLSTREAK_15, N__ALWAYS, "killstreak_15", ANNCE_KILLSTREAK_15)
+
#undef N___NEVER
#undef N_GNTLOFF
MSG_INFO_NOTIF(POWERUP_STRENGTH, N_CONSOLE, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength"), "")
MSG_INFO_NOTIF(QUIT_DISCONNECT, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected"), "")
- MSG_INFO_NOTIF(QUIT_KICK, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked"), "")
- MSG_INFO_NOTIF(QUIT_KICK_IDLING, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling"), "")
- MSG_INFO_NOTIF(MOVETOSPEC_IDLING, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was moved to spectator for idling"), "")
++ MSG_INFO_NOTIF(QUIT_KICK, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked"), "")
+ MSG_INFO_NOTIF(QUIT_KICK_IDLING, N_CHATCON, 1, 1, "s1 f1", "", "", _("^BG%s^F3 was kicked after idling for %s seconds"), "")
+ MSG_INFO_NOTIF(MOVETOSPEC_IDLING, N_CHATCON, 1, 1, "s1 f1", "", "", _("^BG%s^F3 was moved to^BG spectators^F3 after idling for %s seconds"), "")
MSG_INFO_NOTIF(QUIT_KICK_SPECTATING, N_CONSOLE, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
MSG_INFO_NOTIF(QUIT_KICK_TEAMKILL, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for excessive teamkilling"), "")
- MSG_INFO_NOTIF(QUIT_SPECTATE, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating"), "")
+ MSG_INFO_NOTIF(QUIT_SPECTATE, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now^BG spectating"), "")
MSG_INFO_NOTIF(RACE_ABANDONED, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "")
MSG_INFO_NOTIF(RACE_FAIL_RANKED, N_CONSOLE, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")