//dprint("next ", ftos(self.weapon_nextthink), "\n");
// The shoot animation looks TERRIBLE without animation blending! Yay for moonwalking while shooting!
- /*
if (restartanim)
if (t)
if (!self.crouch) // shoot anim stands up, this looks bad
local vector anim;
if(self.weapon == WEP_SHOTGUN && self.BUTTON_ATCK2)
anim = self.anim_melee;
- else
- anim = self.anim_shoot;
+ /*else
+ anim = self.anim_shoot;*/
anim_z = anim_y / (t + sys_frametime);
setanim(self, anim, FALSE, TRUE, TRUE);
}
- */
};
void weapon_boblayer1(float spd, vector org)