self.nextthink = time;\r
\r
// the owner has switched to another weapon, remove the digits\r
- if(self.weapon != self.owner.weapon)\r
+ if(self.weapon != self.owner.weapon || self.owner.classname != "player" || self.deadflag != DEAD_NO)\r
{\r
self.nextthink = 0;\r
remove(self);\r
\r
- 0.7: Better portrait images.\r
\r
-- 0.7 BUG: If the player is dead, his display digits still appear on his third person model, visible with chase event camera\r
-\r
- 0.7 BUG: Default player model is broken?\r
\r
- 0.7 BUG: Display digits on th 1st persom model disappear when the next map starts.\r