set g_balance_keyhunt_damageforcescale 1
seta g_keyhunt_teams_override 0
set g_keyhunt_teams 0
+set g_keyhunt_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
// ===================
float autocvar_g_keepawayball_respawntime;
int autocvar_g_keepawayball_trail_color;
int autocvar_g_keyhunt_point_leadlimit;
+bool autocvar_g_keyhunt_team_spawns;
#define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
int autocvar_g_keyhunt_teams;
int autocvar_g_keyhunt_teams_override;
ActivateTeamplay();
fraglimit_override = autocvar_g_keyhunt_point_limit;
leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
+ if(autocvar_g_keyhunt_team_spawns)
+ have_team_spawns = -1; // request team spawns
MUTATOR_ADD(gamemode_keyhunt);
}