casing.velocity += 2 * prandomvec();
casing.avelocity = '0 250 0' + 100 * prandomvec();
set_movetype(casing, MOVETYPE_BOUNCE);
- casing.bouncefactor = 0.25;
settouch(casing, Casing_Touch);
casing.move_time = time;
casing.event_damage = Casing_Damage;
{
case 1:
setmodel(casing, MDL_CASING_SHELL);
+ casing.bouncefactor = 0.25;
casing.cnt = time + autocvar_cl_casings_shell_time;
break;
default:
setmodel(casing, MDL_CASING_BULLET);
+ casing.bouncefactor = 0.5;
casing.cnt = time + autocvar_cl_casings_bronze_time;
break;
}