{\r
Vore_DeadPrey_Configure(e);\r
\r
- // if fulldigest is enabled and the predator is dead or disconnected, detach the dead prey from him\r
- if(self.fakepredator.classname != "player" || self.fakepredator.deadflag != DEAD_NO)\r
+ // if fulldigest is enabled and the predator disconnected, detach the dead prey\r
+ if(self.fakepredator.classname != "player")\r
Vore_DeadPrey_Detach(self);\r
}\r
else\r
// Code that addresses the prey:\r
// --------------------------------\r
\r
+ // fulldigest - detach dead prey if their predator died while they were inside\r
+ if(self.fakepredator.classname == "player" && self.fakepredator.deadflag != DEAD_NO)\r
+ Vore_DeadPrey_Detach(self);\r
+\r
if(self.predator.classname != "player")\r
return;\r
\r