Conflicts:
qcsrc/server/t_items.qc
}
}
+void Item_Reset()
+{
+ Item_Show(self, !self.state);
+ setorigin (self, self.origin);
+
+ if(self.classname != "droppedweapon")
+ {
+ self.think = SUB_Null;
+ self.nextthink = 0;
+
++ if(self.waypointsprite_attached)
++ WaypointSprite_Kill(self.waypointsprite_attached);
++
+ if((self.flags & FL_POWERUP) | (self.weapons & WEPBIT_SUPERWEAPONS)) // do not spawn powerups initially!
+ Item_ScheduleInitialRespawn(self);
+ }
+}
+
void Item_FindTeam()
{
entity head, e;