"pickup_health_medium");
}
case "item_health_big":
- case "item_health_large":
{
return PlayerTemplate_GivePlayerItem(player, template,
"pickup_health_big");
"pickup_armor_medium");
}
case "item_armor_big":
- case "item_armor_large":
{
return PlayerTemplate_GivePlayerItem(player, template,
"pickup_armor_big");
"pickup_weapon_shotgun");
}
case "weapon_machinegun":
- case "weapon_uzi":
{
return PlayerTemplate_GivePlayerItem(player, template,
"pickup_weapon_machinegun");
}
case "weapon_mortar":
- case "weapon_grenadelauncher":
{
return PlayerTemplate_GivePlayerItem(player, template,
"pickup_weapon_mortar");
"pickup_weapon_crylink");
}
case "weapon_vortex":
- case "weapon_nex":
{
return PlayerTemplate_GivePlayerItem(player, template,
"pickup_weapon_vortex");
"pickup_weapon_hagar");
}
case "weapon_devastator":
- case "weapon_rocketlauncher":
{
return PlayerTemplate_GivePlayerItem(player, template,
"pickup_weapon_devastator");