]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
Oops, must be framerate dependent
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 16 Jul 2010 22:25:31 +0000 (22:25 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 16 Jul 2010 22:25:31 +0000 (22:25 +0000)
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10348 d7cf8633-e32d-0410-b094-e92efae38249

darkplaces.txt
view.c

index 07903b2789cb962d5bd6c0594636524315fb9f1c..2ae8f17721e4e810873c2a5a8751e54e05e6cb77 100644 (file)
@@ -400,7 +400,7 @@ cl_bob2                                           0                   sideways v
 cl_bob2cycle                                      0.6                 sideways view bobbing speed
 cl_bob2smooth                                     0.05                how fast the view goes back when you stop touching the ground
 cl_bobfall                                        0                   how much the view swings down when falling (influenced by the speed you hit the ground with)
-cl_bobfallcycle                                   0.025               speed of the bobfall swing
+cl_bobfallcycle                                   3                   speed of the bobfall swing
 cl_bobfallspeed                                   200                 necessary amount of speed for bob-falling to occur
 cl_bobmodel                                       1                   enables gun bobbing
 cl_bobmodel_side                                  0.05                gun bobbing sideways sway amount
diff --git a/view.c b/view.c
index eef07b4cbe7097ac0a307ac4870cff84494a3330..d058112c1464e14fbd62b8a3974b80f560935d05 100644 (file)
--- a/view.c
+++ b/view.c
@@ -43,7 +43,7 @@ cvar_t cl_bob2 = {CVAR_SAVE, "cl_bob2","0", "sideways view bobbing amount"};
 cvar_t cl_bob2cycle = {CVAR_SAVE, "cl_bob2cycle","0.6", "sideways view bobbing speed"};
 cvar_t cl_bob2smooth = {CVAR_SAVE, "cl_bob2smooth","0.05", "how fast the view goes back when you stop touching the ground"};
 cvar_t cl_bobfall = {CVAR_SAVE, "cl_bobfall","0", "how much the view swings down when falling (influenced by the speed you hit the ground with)"};
-cvar_t cl_bobfallcycle = {CVAR_SAVE, "cl_bobfallcycle","0.025", "speed of the bobfall swing"};
+cvar_t cl_bobfallcycle = {CVAR_SAVE, "cl_bobfallcycle","3", "speed of the bobfall swing"};
 cvar_t cl_bobfallminspeed = {CVAR_SAVE, "cl_bobfallminspeed","200", "necessary amount of speed for bob-falling to occur"};
 cvar_t cl_bobmodel = {CVAR_SAVE, "cl_bobmodel", "1", "enables gun bobbing"};
 cvar_t cl_bobmodel_side = {CVAR_SAVE, "cl_bobmodel_side", "0.15", "gun bobbing sideways sway amount"};
@@ -731,7 +731,7 @@ void V_CalcRefdef (void)
                                                else
                                                {
                                                        if(cl.bobfall_swing > 0)
-                                                               cl.bobfall_swing -= bound(0, cl_bobfallcycle.value, 1);
+                                                               cl.bobfall_swing -= bound(0, cl_bobfallcycle.value * frametime, 1);
                                                        else
                                                                cl.bobfall_swing = 0;