#define DEATHTYPE(name,msg_death_by,msg_death,position) \
{ if(deathtype == max(0, name)) \
{ \
- #if murder \
- if(max(0, msg_death_by)) { Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death_by, s1, s2, f1, f2, f3); ++handled; } \
- #else \
- if(max(0, msg_death)) { Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death, s1, s2, f1, f2, f3); ++handled; } \
- #endif \
+ if(murder) \
+ { \
+ #if msg_death_by \
+ { \
+ Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death_by, s1, s2, f1, f2, f3); \
+ Send_Notification_ToAll(notif_target, TRUE, MSG_INFO, INFO_##msg_death_by, s1, s2, f1, f2, f3); \
+ ++handled; \
+ } \
+ #endif \
+ } else { \
+ #if msg_death \
+ { \
+ Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death, s1, s2, f1, f2, f3); \
+ Send_Notification_ToAll(notif_target, TRUE, MSG_INFO, INFO_##msg_death, s1, s2, f1, f2, f3); \
+ ++handled; \
+ } \
+ #endif \
+ } \
++hits; \
} }