REGISTER_MUTATOR(damagetext, true);
-#define SV_DAMAGETEXT_DISABLED() (autocvar_sv_damagetext <= 0 || MUTATOR_IS_ENABLED(mutator_instagib))
+#define SV_DAMAGETEXT_DISABLED() (autocvar_sv_damagetext <= 0)
#define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1)
#define SV_DAMAGETEXT_PLAYERS() (autocvar_sv_damagetext >= 2)
#define SV_DAMAGETEXT_ALL() (autocvar_sv_damagetext >= 3)
const float armor = M_ARGV(3, float);
const int deathtype = M_ARGV(5, int);
const float potential_damage = M_ARGV(6, float);
+ if(DEATH_WEAPONOF(deathtype) == WEP_VAPORIZER) return;
FOREACH_CLIENT(IS_REAL_CLIENT(it), {
if (
(SV_DAMAGETEXT_ALL()) ||