cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
+cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
Cvar_RegisterVariable(&sbar_alpha_bg);
Cvar_RegisterVariable(&sbar_alpha_fg);
Cvar_RegisterVariable(&sbar_hudselector);
+ Cvar_RegisterVariable(&sbar_miniscoreboard_size);
Cvar_RegisterVariable(&cl_deathscoreboard);
Cvar_RegisterVariable(&crosshair_color_red);
*/
extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
extern cvar_t v_kicktime;
-void Sbar_Score (void);
+void Sbar_Score (int margin);
void Sbar_Draw (void)
{
cachepic_t *pic;
if (sbar_x + 320 + 160 <= vid_conwidth.integer)
Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y);
if (sbar_x > 0)
- Sbar_Score();
+ Sbar_Score(16);
+ // The margin can be at most 8 to support 640x480 console size:
+ // 320 + 2 * (144 + 16) = 640
}
else if (sb_lines)
{
Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y);
if (sbar_x > 0)
- Sbar_Score();
+ Sbar_Score(-16);
+ // Because:
+ // Mini scoreboard uses 12*4 per other team, that is, 144
+ // pixels when there are four teams...
+ // Nexuiz by default sets vid_conwidth to 800... makes
+ // sbar_x == 80...
+ // so we need to shift it by 64 pixels to the right to fit
+ // BUT: then it overlaps with the image that gets drawn
+ // for viewsize 100! Therefore, just account for 3 teams,
+ // that is, 96 pixels mini scoreboard size, needing 16 pixels
+ // to the right!
}
}
else if (gamemode == GAME_ZYMOTIC)
Sbar_MiniDeathmatchOverlay (0, 0);
else
Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8);
- Sbar_Score();
+ Sbar_Score(24);
}
}
}
{
int i, j, numlines, range_begin, range_end, myteam, teamsep;
+ // do not draw this if sbar_miniscoreboard_size is zero
+ if(sbar_miniscoreboard_size.value == 0)
+ return;
+ // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0)
+ if(sbar_miniscoreboard_size.value > 0)
+ y = vid_conheight.integer - sbar_miniscoreboard_size.value * 8;
+
// scores
Sbar_SortFrags ();
return tc1 - tc2;
}
-void Sbar_Score (void)
+void Sbar_Score (int margin)
{
int i, me, score, otherleader, place, distribution, minutes, seconds;
double timeleft;
+ int sbar_x_save = sbar_x;
+ int sbar_y_save = sbar_y;
sbar_y = vid_conheight.value - (32+12);
+ sbar_x -= margin;
+
me = cl.playerentity - 1;
if (me >= 0 && me < cl.maxclients)
{
// Now sort them by color
qsort(teamcolorsort, teamlines, sizeof(*teamcolorsort), Sbar_TeamColorCompare);
- // -24: margin
+ // : margin
// -12*4: four digits space
- place = -24 + (teamlines - 1) * (-12 * 4);
+ place = (teamlines - 1) * (-12 * 4);
for(i = 0; i < teamlines; ++i)
{
float cb = c[2] / cm;
if(cindex == (cl.scores[cl.playerentity - 1].colors & 15)) // my team
{
- Sbar_DrawXNum(-32*4-24, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0);
+ Sbar_DrawXNum(-32*4, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0);
}
else // other team
{
}
distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
if (place == 1)
- Sbar_DrawXNum(-3*12-24, -12, place, 3, 12, 1, 1, 1, 1, 0);
+ Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 1, 1, 0);
else if (place == 2)
- Sbar_DrawXNum(-3*12-24, -12, place, 3, 12, 1, 1, 0, 1, 0);
+ Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 0, 1, 0);
else
- Sbar_DrawXNum(-3*12-24, -12, place, 3, 12, 1, 0, 0, 1, 0);
+ Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 0, 0, 1, 0);
if (otherleader < 0)
- Sbar_DrawXNum(-32*4-24, 0, score, 4, 32, 1, 1, 1, 1, 0);
+ Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
if (distribution >= 0)
{
- Sbar_DrawXNum(-7*12-24, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
- Sbar_DrawXNum(-32*4-24, 0, score, 4, 32, 1, 1, 1, 1, 0);
+ Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
+ Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
}
else if (distribution >= -5)
{
- Sbar_DrawXNum(-7*12-24, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
- Sbar_DrawXNum(-32*4-24, 0, score, 4, 32, 1, 1, 0, 1, 0);
+ Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
+ Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 0, 1, 0);
}
else
{
- Sbar_DrawXNum(-7*12-24, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
- Sbar_DrawXNum(-32*4-24, 0, score, 4, 32, 1, 0, 0, 1, 0);
+ Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
+ Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 0, 0, 1, 0);
}
}
}
seconds = (int)(floor(timeleft) - minutes * 60);
if (minutes >= 5)
{
- Sbar_DrawXNum(-12*6-24, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
+ Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
if(sb_colon && sb_colon->tex != r_texture_notexture)
- DrawQ_Pic(sbar_x-24 + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
- Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+ DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
+ Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
}
else if (minutes >= 1)
{
- Sbar_DrawXNum(-12*6-24, 32, minutes, 3, 12, 1, 1, 0, 1, 0);
+ Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 0, 1, 0);
if(sb_colon && sb_colon->tex != r_texture_notexture)
- DrawQ_Pic(sbar_x-24 + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0);
- Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
+ DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0);
+ Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
}
else if ((int)(timeleft * 4) & 1)
- Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+ Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
else
- Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
+ Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
}
else
{
minutes = (int)floor(cl.time / 60);
seconds = (int)(floor(cl.time) - minutes * 60);
- Sbar_DrawXNum(-12*6-24, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
+ Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
if(sb_colon && sb_colon->tex != r_texture_notexture)
- DrawQ_Pic(sbar_x-24 + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
- Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+ DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
+ Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
}
+
+ sbar_x = sbar_x_save;
+ sbar_y = sbar_y_save;
}
/*