cvar_t gl_mesh_testarrayelement = {0, "gl_mesh_testarrayelement", "0", "use glBegin(GL_TRIANGLES);glArrayElement();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements)"};
cvar_t gl_mesh_testmanualfeeding = {0, "gl_mesh_testmanualfeeding", "0", "use glBegin(GL_TRIANGLES);glTexCoord2f();glVertex3f();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements)"};
cvar_t gl_mesh_prefer_short_elements = {0, "gl_mesh_prefer_short_elements", "1", "use GL_UNSIGNED_SHORT element arrays instead of GL_UNSIGNED_INT"};
-cvar_t gl_workaround_mac_texmatrix = {0, "gl_workaround_mac_texmatrix", "0", "if set to 1 this uses glLoadMatrixd followed by glLoadIdentity to clear a texture matrix (normally glLoadIdentity is sufficient by itself), if set to 2 it uses glLoadMatrixd without glLoadIdentity"};
+cvar_t gl_workaround_mac_texmatrix = {0, "gl_workaround_mac_texmatrix", "0", "if set to 1 this always calls glClientActiveTexture when calling glActiveTexture, to work around mistargeted texture matrix updates on Mac OSX drivers"};
cvar_t gl_paranoid = {0, "gl_paranoid", "0", "enables OpenGL error checking and other tests"};
cvar_t gl_printcheckerror = {0, "gl_printcheckerror", "0", "prints all OpenGL error checks, useful to identify location of driver crashes"};
int alphatest;
int scissortest;
unsigned int unit;
+ unsigned int clientunit;
gltextureunit_t units[MAX_TEXTUREUNITS];
float color4f[4];
int lockrange_first;
gltextureunit_t *unit;
CHECKGLERROR
gl_state.unit = MAX_TEXTUREUNITS;
+ gl_state.clientunit = MAX_TEXTUREUNITS;
for (i = 0;i < MAX_TEXTUREUNITS;i++)
{
unit = gl_state.units + i;
for (i = 0;i < backendarrayunits;i++)
{
- GL_ActiveTexture(i);
+ GL_ClientActiveTexture(i);
GL_BindVBO(0);
qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), NULL);CHECKGLERROR
qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
{
CHECKGLERROR
qglActiveTexture(GL_TEXTURE0_ARB + gl_state.unit);
- qglClientActiveTexture(GL_TEXTURE0_ARB + gl_state.unit);
+ CHECKGLERROR
+ }
+ }
+ if (gl_workaround_mac_texmatrix.integer)
+ GL_ClientActiveTexture(num);
+}
+
+void GL_ClientActiveTexture(unsigned int num)
+{
+ if (gl_state.clientunit != num)
+ {
+ gl_state.clientunit = num;
+ if (qglActiveTexture)
+ {
+ CHECKGLERROR
+ qglClientActiveTexture(GL_TEXTURE0_ARB + gl_state.clientunit);
CHECKGLERROR
}
}
{
if (gl_state.units[i].arrayenabled)
{
- GL_ActiveTexture(i);
+ GL_ClientActiveTexture(i);
if (!qglIsEnabled(GL_TEXTURE_COORD_ARRAY))
Con_Print("R_Mesh_Draw: texcoord array set but not enabled\n");
CHECKGLERROR
if (!unit->arrayenabled)
{
unit->arrayenabled = true;
- GL_ActiveTexture(unitnum);
+ GL_ClientActiveTexture(unitnum);
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
}
// texcoord array
unit->pointer_texcoord_buffer = bufferobject;
unit->pointer_texcoord_offset = bufferoffset;
unit->arraycomponents = numcomponents;
- GL_ActiveTexture(unitnum);
+ GL_ClientActiveTexture(unitnum);
GL_BindVBO(bufferobject);
qglTexCoordPointer(unit->arraycomponents, GL_FLOAT, sizeof(float) * unit->arraycomponents, bufferobject ? (void *)bufferoffset : texcoord);CHECKGLERROR
}
if (unit->arrayenabled)
{
unit->arrayenabled = false;
- GL_ActiveTexture(unitnum);
+ GL_ClientActiveTexture(unitnum);
qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
}
}
Matrix4x4_ToArrayDoubleGL(&unit->matrix, glmatrix);
GL_ActiveTexture(unitnum);
qglMatrixMode(GL_TEXTURE);CHECKGLERROR
- if (gl_workaround_mac_texmatrix.integer & 4)
- {
- qglActiveTexture(GL_TEXTURE0_ARB + gl_state.unit);
- qglClientActiveTexture(GL_TEXTURE0_ARB + gl_state.unit);
- }
qglLoadMatrixd(glmatrix);CHECKGLERROR
qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
}
GL_ActiveTexture(unitnum);
qglMatrixMode(GL_TEXTURE);CHECKGLERROR
qglLoadIdentity();CHECKGLERROR
- if (gl_workaround_mac_texmatrix.integer)
- {
- qglActiveTexture(GL_TEXTURE0_ARB + gl_state.unit);
- qglClientActiveTexture(GL_TEXTURE0_ARB + gl_state.unit);
- qglLoadMatrixd(gl_identitymatrix);CHECKGLERROR
- if (gl_workaround_mac_texmatrix.integer & 1)
- qglLoadIdentity();CHECKGLERROR
- }
qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
}
}
if (unit->arrayenabled)
{
unit->arrayenabled = false;
- GL_ActiveTexture(unitnum);
+ GL_ClientActiveTexture(unitnum);
qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
}
}