#include <client/hud/panel/radar.qh>
#include <client/hud/panel/scoreboard.qh>
#include <client/hud/panel/vote.qh>
-#include "../main.qh"
#include "../mapvoting.qh"
#include <client/view.qh>
#include "csqcmodel_hooks.qh"
#include "autocvars.qh"
-#include "main.qh"
#include <client/mutators/_mod.qh>
-#include <client/main.qh>
#include "player_skeleton.qh"
#include "weapons/projectile.qh"
#include <common/animdecide.qh>
#include <client/autocvars.qh>
#include <client/draw.qh>
-#include <client/main.qh>
#include <client/hud/panel/scoreboard.qh>
#include <client/view.qh>
#include <client/autocvars.qh>
#include <client/draw.qh>
#include <client/items/items.qh>
-#include <client/main.qh>
#include <client/view.qh>
#include <common/wepent.qh>
#include <common/mutators/mutator/nades/nades.qh>
#include "healtharmor.qh"
#include <client/draw.qh>
-#include <client/main.qh>
#include <common/deathtypes/all.qh>
#include <client/autocvars.qh>
#include <client/draw.qh>
-#include <client/main.qh>
#include <common/ent_cs.qh>
#include <client/autocvars.qh>
#include <client/draw.qh>
-#include <client/main.qh>
#include <lib/csqcmodel/cl_player.qh>
// Physics (#15)
#include <client/autocvars.qh>
#include <client/draw.qh>
-#include <client/main.qh>
#include <common/items/_mod.qh>
#include <common/util.qh>
#include <client/autocvars.qh>
#include <client/draw.qh>
-#include <client/main.qh>
// Pressed keys (#11)
#include <client/autocvars.qh>
#include <client/draw.qh>
-#include <client/main.qh>
#include <common/ent_cs.qh>
#include <common/minigames/cl_minigames.qh>
#include <client/hud/_mod.qh>
#include <client/autocvars.qh>
#include <client/draw.qh>
-#include <client/main.qh>
// Race timer (#8)
#include <client/autocvars.qh>
#include <client/draw.qh>
-#include <client/main.qh>
#include <common/ent_cs.qh>
#include <client/mapvoting.qh>
#include <client/resources.qh>
#include <client/autocvars.qh>
#include <client/draw.qh>
-#include <client/main.qh>
#include "scoreboard.qh"
#include <common/ent_cs.qh>
#include <common/scores.qh>
#include <client/autocvars.qh>
#include <client/draw.qh>
-#include <client/main.qh>
#include <client/hud/panel/racetimer.qh>
#include <client/hud/panel/weapons.qh>
#include "quickmenu.qh"
#include <client/autocvars.qh>
#include <client/draw.qh>
-#include <client/main.qh>
// Vote (#9)
#include <client/autocvars.qh>
#include <client/draw.qh>
-#include <client/main.qh>
#include <client/view.qh>
#include <common/wepent.qh>
#include "autocvars.qh"
#include <client/draw.qh>
-#include "main.qh"
#include "hud/_mod.qh"
#include "hud/panel/scoreboard.qh"
#include "autocvars.qh"
#include <client/draw.qh>
-#include "main.qh"
#include "resources.qh"
#include <client/view.qh>
#include "hud/_mod.qh"
#include "autocvars.qh"
#include "hud/_mod.qh"
-#include <client/main.qh>
#include <common/mutators/mutator/waypoints/all.qh>
#include <client/draw.qh>
#include "announcer.qh"
#include "hud/_mod.qh"
-#include "main.qh"
#include "mapvoting.qh"
#include "shownames.qh"
#include "hud/panel/scoreboard.qh"
#include "projectile.qh"
#include "../autocvars.qh"
-#include "../main.qh"
#include <client/mutators/_mod.qh>
#include <common/constants.qh>
#include <common/animdecide.qh>
- #ifdef SVQC
- #include <server/player.qh>
- #endif
- #ifdef CSQC
- #include <client/main.qh>
- #endif
-
REGISTER_NET_TEMP(globalsound)
REGISTER_NET_TEMP(playersound)
#include "laser.qh"
#if defined(CSQC)
#include <lib/csqcmodel/interpolate.qh>
- #include <client/main.qh>
#include <lib/csqcmodel/cl_model.qh>
#elif defined(MENUQC)
#elif defined(SVQC)
#include <common/weapons/_all.qh>
#include <common/stats.qh>
#include "../deathtypes/all.qh"
- #include <server/main.qh>
#include "../turrets/sv_turrets.qh"
#include "../vehicles/all.qh"
#include <common/gamemodes/_mod.qh>
// TODO: split target_push and put it in the target folder
#ifdef SVQC
#include <common/physics/movetypes/movetypes.qh>
-#include <server/main.qh>
void trigger_push_use(entity this, entity actor, entity trigger)
{
#include <server/items/items.qh>
#include <server/mutators/_mod.qh>
#include <server/steerlib.qh>
-#include <server/main.qh>
#include "../turrets/sv_turrets.qh"
#include "../turrets/util.qh"
#include "../vehicles/all.qh"
#include <common/mapobjects/target/music.qh>
#include <common/gamemodes/_mod.qh>
#include <server/items/items.qh>
-#include <server/main.qh>
void buffs_DelayedInit(entity this);
#include <server/client.qh>
#include <common/mapobjects/defs.qh>
#include "../mapobjects/trigger/viewloc.qh"
-#include <server/main.qh>
// client side physics
bool Physics_Valid(string thecvar)
#include <common/mapobjects/defs.qh>
#include <common/mapobjects/teleporters.qh>
#include <common/mapobjects/triggers.qh>
-#include <server/main.qh>
#include <server/weapons/common.qh>
bool SendAuxiliaryXhair(entity this, entity to, int sf)
#include "util.qh"
#if defined(CSQC)
- #include <client/main.qh>
#include "constants.qh"
#elif defined(MENUQC)
#elif defined(SVQC)