]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
support for %s_%i.skin files on alias models (I.E. progs/test.mdl_0.skin), which...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 Jul 2003 08:56:56 +0000 (08:56 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 Jul 2003 08:56:56 +0000 (08:56 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3325 d7cf8633-e32d-0410-b094-e92efae38249

cl_main.c
model_alias.c
model_shared.c
model_shared.h
todo

index 547045307769442e510866a76fab273d2b8876dd..eff737868e6636d7dc6f48114f2266bbcab56328 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -532,7 +532,6 @@ void CL_LinkNetworkEntity(entity_t *e)
                        if (e->state_current.tagentity && e->state_current.tagindex >= 1 && (model = t->render.model) && e->state_current.tagindex <= t->render.model->alias.aliasnum_tags)
                        {
                                // blend the matrices
-                               R_LerpAnimation(&t->render);
                                memset(&blendmatrix, 0, sizeof(blendmatrix));
                                for (j = 0;j < 4 && t->render.frameblend[j].lerp > 0;j++)
                                {
@@ -582,7 +581,17 @@ void CL_LinkNetworkEntity(entity_t *e)
                                VectorCopy(e->persistent.newangles, angles);
                        }
                        // animation lerp
-                       if (e->render.frame2 != e->state_current.frame)
+                       if (e->render.frame2 == e->state_current.frame)
+                       {
+                               // update frame lerp fraction
+                               e->render.framelerp = 1;
+                               if (e->render.frame2time > e->render.frame1time)
+                               {
+                                       e->render.framelerp = (cl.time - e->render.frame2time) / (e->render.frame2time - e->render.frame1time);
+                                       e->render.framelerp = bound(0, e->render.framelerp, 1);
+                               }
+                       }
+                       else
                        {
                                // begin a new frame lerp
                                e->render.frame1 = e->render.frame2;
@@ -591,12 +600,6 @@ void CL_LinkNetworkEntity(entity_t *e)
                                e->render.frame2time = cl.time;
                                e->render.framelerp = 0;
                        }
-                       else
-                       {
-                               // update frame lerp fraction
-                               e->render.framelerp = e->render.frame2time > e->render.frame1time ? ((cl.time - e->render.frame2time) / (e->render.frame2time - e->render.frame1time)) : 1;
-                               e->render.framelerp = bound(0, e->render.framelerp, 1);
-                       }
                }
                else
                {
@@ -622,6 +625,8 @@ void CL_LinkNetworkEntity(entity_t *e)
                        }
                }
 
+               R_LerpAnimation(&e->render);
+
                // FIXME: e->render.scale should go away
                Matrix4x4_CreateFromQuakeEntity(&matrix2, origin[0], origin[1], origin[2], angles[0], angles[1], angles[2], e->render.scale);
                // concat the matrices to make the entity relative to its tag
index 4488936f3dafeb8d636640aaa2dbfbe87650fa80..a5e06a16bc2beacbac300f92728c283c0ba2cfb9 100644 (file)
@@ -22,11 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "image.h"
 #include "r_shadow.h"
 
-static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
-
 void Mod_AliasInit (void)
 {
-       Cvar_RegisterVariable(&r_mipskins);
 }
 
 static void Mod_CalcAliasModelBBoxes (void)
@@ -212,6 +209,34 @@ void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
        memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t));
 }
 
+void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *name)
+{
+       int i;
+       skinfileitem_t *skinfileitem;
+       skinframe_t tempskinframe;
+       if (skinfile)
+       {
+               for (i = 0;skinfile;skinfile = skinfile->next, i++, skin++)
+               {
+                       for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
+                       {
+                               if (!strcmp(skinfileitem->name, name))
+                               {
+                                       memset(&tempskinframe, 0, sizeof(tempskinframe));
+                                       Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
+                                       Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+                                       break;
+                               }
+                       }
+               }
+       }
+       else
+       {
+               Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
+               Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+       }
+}
+
 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
 extern void R_Model_Alias_Draw(entity_render_t *ent);
@@ -234,9 +259,10 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
        char name[MAX_QPATH];
        skinframe_t tempskinframe;
        animscene_t *tempskinscenes;
-       skinframe_t *tempskinframes;
+       aliasskin_t *tempaliasskins;
        float *vertst;
        int *vertonseam, *vertremap;
+       skinfile_t *skinfiles;
 
        datapointer = buffer;
        pinmodel = (mdl_t *)datapointer;
@@ -333,89 +359,6 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
                }
        }
 
-       // load the skins
-       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
-       loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
-       totalskins = 0;
-       datapointer = startskins;
-       for (i = 0;i < loadmodel->numskins;i++)
-       {
-               pinskintype = (daliasskintype_t *)datapointer;
-               datapointer += sizeof(daliasskintype_t);
-
-               if (pinskintype->type == ALIAS_SKIN_SINGLE)
-               {
-                       groupskins = 1;
-                       interval = 0.1f;
-               }
-               else
-               {
-                       pinskingroup = (daliasskingroup_t *)datapointer;
-                       datapointer += sizeof(daliasskingroup_t);
-
-                       groupskins = LittleLong (pinskingroup->numskins);
-
-                       pinskinintervals = (daliasskininterval_t *)datapointer;
-                       datapointer += sizeof(daliasskininterval_t) * groupskins;
-
-                       interval = LittleFloat(pinskinintervals[0].interval);
-                       if (interval < 0.01f)
-                               Host_Error("Mod_IDP0_Load: invalid interval\n");
-               }
-
-               sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
-               loadmodel->skinscenes[i].firstframe = totalskins;
-               loadmodel->skinscenes[i].framecount = groupskins;
-               loadmodel->skinscenes[i].framerate = 1.0f / interval;
-               loadmodel->skinscenes[i].loop = true;
-
-               for (j = 0;j < groupskins;j++)
-               {
-                       if (groupskins > 1)
-                               sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
-                       else
-                               sprintf (name, "%s_%i", loadmodel->name, i);
-                       if (!Mod_LoadSkinFrame(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
-                               Mod_LoadSkinFrame_Internal(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true, (qbyte *)datapointer, skinwidth, skinheight);
-                       datapointer += skinwidth * skinheight;
-                       totalskins++;
-               }
-       }
-       // check for skins that don't exist in the model, but do exist as external images
-       // (this was added because yummyluv kept pestering me about support for it)
-       for (;;)
-       {
-               sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
-               if (Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
-               {
-                       // expand the arrays to make room
-                       tempskinscenes = loadmodel->skinscenes;
-                       tempskinframes = loadmodel->skinframes;
-                       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
-                       loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t));
-                       memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
-                       memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t));
-                       Mem_Free(tempskinscenes);
-                       Mem_Free(tempskinframes);
-                       // store the info about the new skin
-                       strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
-                       loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
-                       loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
-                       loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
-                       loadmodel->skinscenes[loadmodel->numskins].loop = true;
-                       loadmodel->skinframes[totalskins] = tempskinframe;
-                       loadmodel->numskins++;
-                       totalskins++;
-               }
-               else
-                       break;
-       }
-
-       loadmodel->alias.aliasdata_meshes->num_skins = 0;
-       for (i = 0;i < loadmodel->numskins;i++)
-               loadmodel->alias.aliasdata_meshes->num_skins += loadmodel->skinscenes[i].framecount;
-       loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
-
        // store texture coordinates into temporary array, they will be stored
        // after usage is determined (triangle data)
        vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
@@ -489,12 +432,107 @@ void Mod_IDP0_Load(model_t *mod, void *buffer)
        Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
        loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
        Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles);
-       for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_skins;i++)
-               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
        Mod_CalcAliasModelBBoxes();
 
        Mem_Free(vertst);
        Mem_Free(vertremap);
+
+       // load the skins
+       if ((skinfiles = Mod_LoadSkinFiles()))
+       {
+               loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins = Mod_CountSkinFiles(skinfiles);
+               loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default");
+               Mod_FreeSkinFiles(skinfiles);
+               loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+               for (i = 0;i < loadmodel->numskins;i++)
+               {
+                       loadmodel->skinscenes[i].firstframe = i;
+                       loadmodel->skinscenes[i].framecount = 1;
+                       loadmodel->skinscenes[i].loop = true;
+                       loadmodel->skinscenes[i].framerate = 10;
+               }
+       }
+       else
+       {
+               loadmodel->alias.aliasdata_meshes->num_skins = totalskins;
+               loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+               loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+               totalskins = 0;
+               datapointer = startskins;
+               for (i = 0;i < loadmodel->numskins;i++)
+               {
+                       pinskintype = (daliasskintype_t *)datapointer;
+                       datapointer += sizeof(daliasskintype_t);
+
+                       if (pinskintype->type == ALIAS_SKIN_SINGLE)
+                       {
+                               groupskins = 1;
+                               interval = 0.1f;
+                       }
+                       else
+                       {
+                               pinskingroup = (daliasskingroup_t *)datapointer;
+                               datapointer += sizeof(daliasskingroup_t);
+
+                               groupskins = LittleLong (pinskingroup->numskins);
+
+                               pinskinintervals = (daliasskininterval_t *)datapointer;
+                               datapointer += sizeof(daliasskininterval_t) * groupskins;
+
+                               interval = LittleFloat(pinskinintervals[0].interval);
+                               if (interval < 0.01f)
+                                       Host_Error("Mod_IDP0_Load: invalid interval\n");
+                       }
+
+                       sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
+                       loadmodel->skinscenes[i].firstframe = totalskins;
+                       loadmodel->skinscenes[i].framecount = groupskins;
+                       loadmodel->skinscenes[i].framerate = 1.0f / interval;
+                       loadmodel->skinscenes[i].loop = true;
+
+                       for (j = 0;j < groupskins;j++)
+                       {
+                               if (groupskins > 1)
+                                       sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
+                               else
+                                       sprintf (name, "%s_%i", loadmodel->name, i);
+                               if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
+                                       Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true, (qbyte *)datapointer, skinwidth, skinheight);
+                               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe);
+                               datapointer += skinwidth * skinheight;
+                               totalskins++;
+                       }
+               }
+               // check for skins that don't exist in the model, but do exist as external images
+               // (this was added because yummyluv kept pestering me about support for it)
+               while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
+               {
+                       // expand the arrays to make room
+                       tempskinscenes = loadmodel->skinscenes;
+                       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
+                       memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
+                       Mem_Free(tempskinscenes);
+
+                       tempaliasskins = loadmodel->alias.aliasdata_meshes->data_skins;
+                       loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(aliasskin_t));
+                       memcpy(loadmodel->alias.aliasdata_meshes->data_skins, tempaliasskins, totalskins * sizeof(aliasskin_t));
+                       Mem_Free(tempaliasskins);
+
+                       // store the info about the new skin
+                       Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe);
+                       strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
+                       loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
+                       loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
+                       loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
+                       loadmodel->skinscenes[loadmodel->numskins].loop = true;
+
+                       //increase skin counts
+                       loadmodel->alias.aliasdata_meshes->num_skins++;
+                       loadmodel->numskins++;
+                       totalskins++;
+               }
+       }
 }
 
 static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
@@ -527,6 +565,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
                float st[2];
        }
        *hash, **md2verthash, *md2verthashdata;
+       skinframe_t tempskinframe;
+       skinfile_t *skinfiles;
 
        pinmodel = buffer;
        base = buffer;
@@ -581,21 +621,31 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
 
        // load the skins
        inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
-       if (loadmodel->numskins)
+       if ((skinfiles = Mod_LoadSkinFiles()))
+       {
+               loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins = Mod_CountSkinFiles(skinfiles);
+               loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default");
+               Mod_FreeSkinFiles(skinfiles);
+       }
+       else if (loadmodel->numskins)
        {
                // skins found (most likely not a player model)
-               loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
+               loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
+               loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
                for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
-                       Mod_LoadSkinFrame(loadmodel->skinframes + i, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
+               {
+                       Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
+                       Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe);
+               }
        }
        else
        {
                // no skins (most likely a player model)
                loadmodel->numskins = 1;
-               loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
+               loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
+               loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
        }
-       loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
-       loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
 
        loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
        for (i = 0;i < loadmodel->numskins;i++)
@@ -606,7 +656,6 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
                loadmodel->skinscenes[i].framerate = 10;
        }
 
-
        // load the triangles and stvert data
        inst = (void*)(base + LittleLong(pinmodel->ofs_st));
        intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
@@ -716,8 +765,6 @@ void Mod_IDP2_Load(model_t *mod, void *buffer)
 
        loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
        Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles);
-       for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_skins;i++)
-               Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
        Mod_CalcAliasModelBBoxes();
 }
 
@@ -729,7 +776,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
        md3mesh_t *pinmesh;
        md3tag_t *pintag;
        aliasmesh_t *mesh;
-       skinframe_t tempskinframe;
+       skinfile_t *skinfiles;
 
        pinmodel = buffer;
 
@@ -740,6 +787,11 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
                Host_Error ("%s has wrong version number (%i should be %i)",
                        loadmodel->name, version, MD3VERSION);
 
+       skinfiles = Mod_LoadSkinFiles();
+       loadmodel->numskins = Mod_CountSkinFiles(skinfiles);
+       if (loadmodel->numskins < 1)
+               loadmodel->numskins = 1;
+
        loadmodel->type = mod_alias;
        loadmodel->alias.aliastype = ALIASTYPE_ALIAS;
        loadmodel->DrawSky = NULL;
@@ -752,13 +804,17 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
 
        // set up some global info about the model
        loadmodel->numframes = LittleLong(pinmodel->num_frames);
-       loadmodel->numskins = 1;
        loadmodel->alias.aliasnum_meshes = LittleLong(pinmodel->num_meshes);
-       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
-       loadmodel->skinscenes[0].firstframe = 0;
-       loadmodel->skinscenes[0].framecount = 1;
-       loadmodel->skinscenes[0].loop = true;
-       loadmodel->skinscenes[0].framerate = 10;
+
+       // make skinscenes for the skins (no groups)
+       loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+       for (i = 0;i < loadmodel->numskins;i++)
+       {
+               loadmodel->skinscenes[i].firstframe = i;
+               loadmodel->skinscenes[i].framecount = 1;
+               loadmodel->skinscenes[i].loop = true;
+               loadmodel->skinscenes[i].framerate = 10;
+       }
 
        // load frameinfo
        loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
@@ -822,14 +878,14 @@ void Mod_IDP3_Load(model_t *mod, void *buffer)
                for (j = 0;j < mesh->num_frames;j++)
                        Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_aliasvertex3f + j * mesh->num_vertices * 3, mesh->data_texcoord2f, mesh->data_element3i, mesh->data_aliassvector3f + j * mesh->num_vertices * 3, mesh->data_aliastvector3f + j * mesh->num_vertices * 3, mesh->data_aliasnormal3f + j * mesh->num_vertices * 3);
 
-               memset(&tempskinframe, 0, sizeof(tempskinframe));
-               if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
-                       Mod_LoadSkinFrame(&tempskinframe, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
                Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
                Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
-               Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins, &tempskinframe);
+
+               if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
+                       Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name);
        }
        Mod_CalcAliasModelBBoxes();
+       Mod_FreeSkinFiles(skinfiles);
 }
 
 extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
@@ -924,12 +980,11 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
 
        {
                // FIXME: add shaders, and make them switchable shader sets and...
-               loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
+               loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t));
                loadmodel->skinscenes[0].firstframe = 0;
                loadmodel->skinscenes[0].framecount = 1;
                loadmodel->skinscenes[0].loop = true;
                loadmodel->skinscenes[0].framerate = 10;
-               loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
                loadmodel->numskins = 1;
        }
 
@@ -1077,3 +1132,4 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
                memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
        }
 }
+
index 758db755a9c16cd5c29256202261d478a809c259..7b0a8581cf3985eb4d8c454cf251c189f7e46eee 100644 (file)
@@ -26,6 +26,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "image.h"
 #include "r_shadow.h"
 
+cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
+
 model_t *loadmodel;
 
 // LordHavoc: increased from 512 to 2048
@@ -148,6 +150,7 @@ void Mod_Init (void)
        Mod_AliasInit();
        Mod_SpriteInit();
 
+       Cvar_RegisterVariable(&r_mipskins);
        Cmd_AddCommand ("modellist", Mod_Print);
        Cmd_AddCommand ("modelprecache", Mod_Precache);
 }
@@ -899,3 +902,76 @@ void Mod_ConstructTerrainPatchFromRGBA(const qbyte *imagepixels, int imagewidth,
                        Mod_GetTerrainVertexFromRGBA(imagepixels, imagewidth, imageheight, ix, iy, vertex3f, texcoord2f, svector3f, tvector3f, normal3f, pixelstepmatrix, pixeltexturestepmatrix);
 }
 
+skinfile_t *Mod_LoadSkinFiles(void)
+{
+       int i;
+       char *text;
+       const char *data;
+       skinfile_t *skinfile, *first = NULL;
+       skinfileitem_t *skinfileitem;
+       char command[MAX_QPATH], name[MAX_QPATH], replacement[MAX_QPATH];
+       for (i = 0;(data = text = FS_LoadFile(va("%s_%i.skin", loadmodel->name, i), true));i++)
+       {
+               skinfile = Mem_Alloc(tempmempool, sizeof(skinfile_t));
+               skinfile->next = first;
+               first = skinfile;
+               for(;;)
+               {
+                       if (!COM_ParseToken(&data))
+                               break;
+                       strncpy(command, com_token, sizeof(command) - 1);
+                       command[sizeof(command) - 1] = 0;
+                       if (!strcmp(command, "replace"))
+                       {
+                               if (!COM_ParseToken(&data))
+                               {
+                                       Con_Printf("Mod_LoadSkinFiles: parsing error (insufficient parameters to command \"%s\" in file \"%s_%i.skin\")\n", command, loadmodel->name, i);
+                                       break;
+                               }
+                               strncpy(name, com_token, sizeof(name) - 1);
+                               name[sizeof(name) - 1] = 0;
+                               if (!COM_ParseToken(&data))
+                               {
+                                       Con_Printf("Mod_LoadSkinFiles: parsing error (insufficient parameters to command \"%s\" in file \"%s_%i.skin\")\n", command, loadmodel->name, i);
+                                       break;
+                               }
+                               strncpy(replacement, com_token, sizeof(replacement) - 1);
+                               replacement[sizeof(replacement) - 1] = 0;
+                               skinfileitem = Mem_Alloc(tempmempool, sizeof(skinfileitem_t));
+                               skinfileitem->next = skinfile->items;
+                               skinfile->items = skinfileitem;
+                               strncpy(skinfileitem->name, name, sizeof(skinfileitem->name) - 1);
+                               strncpy(skinfileitem->replacement, replacement, sizeof(skinfileitem->replacement) - 1);
+                       }
+                       else
+                               Con_Printf("Mod_LoadSkinFiles: parsing error (unknown command \"%s\" in file \"%s_%i.skin\")\n", command, loadmodel->name, i);
+               }
+               Mem_Free(text);
+       }
+       return first;
+}
+
+void Mod_FreeSkinFiles(skinfile_t *skinfile)
+{
+       skinfile_t *next;
+       skinfileitem_t *skinfileitem, *nextitem;
+       for (;skinfile;skinfile = next)
+       {
+               next = skinfile->next;
+               for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = nextitem)
+               {
+                       nextitem = skinfileitem->next;
+                       Mem_Free(skinfileitem);
+               }
+               Mem_Free(skinfile);
+       }
+}
+
+int Mod_CountSkinFiles(skinfile_t *skinfile)
+{
+       int i;
+       for (i = 0;skinfile;skinfile = skinfile->next, i++);
+       return i;
+}
+
+
index 2fc1937d34a464d191dcb6c35f7244ff683b41d9..29e4fc5604369a9e6e39ed2d2758b89f64aa8a15 100644 (file)
@@ -453,8 +453,6 @@ typedef struct model_s
        float                   radius2;
        // skin animation info
        animscene_t             *skinscenes; // [numskins]
-       // skin frame info
-       skinframe_t             *skinframes;
        // skin animation info
        animscene_t             *animscenes; // [numframes]
        // draw the model's sky polygons (only used by brush models)
@@ -530,5 +528,26 @@ void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
 int Mod_LoadSkinFrame(skinframe_t *skinframe, char *basename, int textureflags, int loadpantsandshirt, int usedetailtexture, int loadglowtexture);
 int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, char *basename, int textureflags, int loadpantsandshirt, int usedetailtexture, int loadglowtexture, qbyte *skindata, int width, int height);
 
+extern cvar_t r_mipskins;
+
+typedef struct skinfileitem_s
+{
+       struct skinfileitem_s *next;
+       char name[MAX_QPATH];
+       char replacement[MAX_QPATH];
+}
+skinfileitem_t;
+
+typedef struct skinfile_s
+{
+       struct skinfile_s *next;
+       skinfileitem_t *items;
+}
+skinfile_t;
+
+skinfile_t *Mod_LoadSkinFiles(void);
+void Mod_FreeSkinFiles(skinfile_t *skinfile);
+int Mod_CountSkinFiles(skinfile_t *skinfile);
+
 #endif // __MODEL__
 
diff --git a/todo b/todo
index 17f5316af52e07fe80181335389792705aba5a15..9e46a666af3423c9c038190597ab9f2151106553 100644 (file)
--- a/todo
+++ b/todo
@@ -7,7 +7,8 @@ stuff left to do on tags: make server write entities sequentially
 
 
 
-
+0 darkplaces: make reliable message splitting use a different limit than unreliable message size (yummyluv)
+1 darkplaces: add a string function that returns a character value from a string, mainly for csqc printing its own text (SeienAbunae)
 1 darkplaces: add EndGame function (called on server shutdown or level change) (SeienAbunae, Nexuiz)
 0 darkplaces: document how polygon collision works in the code (KrimZon)
 0 darkplaces: fix particle trails! (Supajoe)