#include "sv_cloaked.qh"
-string autocvar_g_cloaked;
-REGISTER_MUTATOR(cloaked, expr_evaluate(autocvar_g_cloaked));
+//string autocvar_g_cloaked;
+REGISTER_MUTATOR(cloaked, expr_evaluate(cvar_string("g_cloaked")));
float autocvar_g_balance_cloaked_alpha;
*/
-string autocvar_g_new_toys;
+//string autocvar_g_new_toys;
bool nt_IsNewToy(int w);
-REGISTER_MUTATOR(nt, expr_evaluate(autocvar_g_new_toys) && !autocvar_g_instagib && !cvar("g_overkill"))
+REGISTER_MUTATOR(nt, expr_evaluate(cvar_string("g_new_toys")) && !autocvar_g_instagib && !cvar("g_overkill"))
{
MUTATOR_ONADD
{
#include "sv_nix.qh"
-string autocvar_g_nix;
+//string autocvar_g_nix;
int autocvar_g_balance_nix_ammo_cells;
int autocvar_g_balance_nix_ammo_plasma;
int autocvar_g_balance_nix_ammo_fuel;
bool NIX_CanChooseWeapon(int wpn);
-REGISTER_MUTATOR(nix, expr_evaluate(autocvar_g_nix) && !autocvar_g_instagib && !cvar("g_overkill"))
+REGISTER_MUTATOR(nix, expr_evaluate(cvar_string("g_nix")) && !autocvar_g_instagib && !cvar("g_overkill"))
{
MUTATOR_ONADD
{