seta _hud_panel_strafehud_demo "0" "strafehud changes angle during configure"
seta hud_panel_strafehud_mode "0" "strafehud mode which controls whether the strafehud is centered at \"0\" = view angle, \"1\" = velocity angle"
-seta hud_panel_strafehud_range "0" "the angle range up to 360 degrees displayed on the strafehud, \"0\" = dynamic (chooses the minimum range required to still see the whole area needed for accelerating at once)"
+seta hud_panel_strafehud_range "0" "the angle range up to 360 degrees displayed on the strafehud, \"0\" = dynamic (chooses the minimum range required to still see the whole area needed for accelerating)"
seta hud_panel_strafehud_style "1" "\"0\" = no styling, \"1\" = progress bar style for the strafe bar, \"2\" = gradient for the strafe bar"
seta hud_panel_strafehud_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots), length unit (1 = qu, 2 = m, 3 = km, 4 = mi, 5 = nmi)"
seta hud_panel_strafehud_unit_show "1" "show units"
seta hud_panel_strafehud_angle_alpha "0.8" "opacity of the indicator showing the player's current angle"
seta hud_panel_strafehud_angle_height "1" "height of the indicator showing the player's current angle (relative to the panel height)"
seta hud_panel_strafehud_angle_width "0.005" "width of the indicator showing the player's current angle (relative to the panel width)"
-seta hud_panel_strafehud_angle_neutral_color "1 1 0" "color of the indicator showing the player's current angle if the player's angle is within the neutral zone"
-seta hud_panel_strafehud_angle_accel_color "0 1 1" "color of the indicator showing the player's current angle if the player's angle is within the acceleration zone"
-seta hud_panel_strafehud_angle_overturn_color "1 0 1" "color of the indicator showing the player's current angle if the player's angle is within the overturn zone"
-seta hud_panel_strafehud_angle_arrow "1" "set the angle indicators arrow style: 0 = none, 1 = top, 2 = bottom, 3 = both"
+seta hud_panel_strafehud_angle_neutral_color "1 1 0" "color of the indicator showing the player's current angle if it is within the neutral zone"
+seta hud_panel_strafehud_angle_accel_color "0 1 1" "color of the indicator showing the player's current angle if it is within the acceleration zone"
+seta hud_panel_strafehud_angle_overturn_color "1 0 1" "color of the indicator showing the player's current angle if it is within the overturn zone"
+seta hud_panel_strafehud_angle_arrow "1" "set the angle indicator's arrow style: 0 = none, 1 = top, 2 = bottom, 3 = both"
seta hud_panel_strafehud_angle_arrow_height "0.5" "height of the arrow (relative to the panel height)"
seta hud_panel_strafehud_angle_arrow_width "0.03" "width of the arrow (relative to the panel width)"
-seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicators which are used to aid changing strafe direction will be shown (set to -1 for dynamic minspeed)"
+seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicator(s) which are used to aid changing strafe direction will be shown (set to -1 for dynamic minspeed)"
seta hud_panel_strafehud_switch_color "1 1 0" "color of the switch indicator"
seta hud_panel_strafehud_switch_alpha "1" "opacity of the switch indicator"
-seta hud_panel_strafehud_switch_width "0.0075" "width of the strafe angle indicators (relative to the strafe bar width)"
+seta hud_panel_strafehud_switch_width "0.0075" "width of the strafe angle indicator(s) (relative to the strafe bar width)"
seta hud_panel_strafehud_direction_color "0 0.5 1" "color of the direction caps which indicate the direction the player is currently strafing towards"
seta hud_panel_strafehud_direction_alpha "1" "opacity of the direction caps which indicate the direction the player is currently strafing towards"
seta hud_panel_strafehud_direction_width "0.25" "stroke width of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel height)"