r_mipsprites 1\r
r_mipskins 1\r
r_shadow_realtime_world_lightmaps 1\r
+r_shadow_shadowmapping 1\r
seta r_ambient 4\r
cl_decals_fadetime 1\r
cl_decals_time 2\r
r_shadow_realtime_dlight_shadows 0\r
r_shadow_realtime_world 0\r
r_shadow_realtime_world_shadows 0\r
-r_shadow_shadowmapping 0\r
r_shadow_usenormalmap 1\r
+r_shadows 0\r
r_showsurfaces 0\r
r_subdivisions_tolerance 3\r
r_water 1\r
r_shadow_realtime_dlight_shadows 0\r
r_shadow_realtime_world 0\r
r_shadow_realtime_world_shadows 0\r
-r_shadow_shadowmapping 0\r
r_shadow_usenormalmap 0\r
+r_shadows 0\r
r_showsurfaces 0\r
r_subdivisions_tolerance 8\r
r_water 0\r
r_shadow_realtime_dlight_shadows 0\r
r_shadow_realtime_world 0\r
r_shadow_realtime_world_shadows 0\r
-r_shadow_shadowmapping 0\r
r_shadow_usenormalmap 0\r
+r_shadows 0\r
r_showsurfaces 0\r
r_subdivisions_tolerance 4\r
r_water 0\r
r_shadow_realtime_dlight_shadows 0\r
r_shadow_realtime_world 0\r
r_shadow_realtime_world_shadows 0\r
-r_shadow_shadowmapping 0\r
r_shadow_usenormalmap 1\r
+r_shadows 0\r
r_showsurfaces 0\r
r_subdivisions_tolerance 3\r
r_water 0\r
r_shadow_realtime_dlight_shadows 0\r
r_shadow_realtime_world 0\r
r_shadow_realtime_world_shadows 0\r
-r_shadow_shadowmapping 0\r
r_shadow_usenormalmap 0\r
+r_shadows 0\r
r_showsurfaces 3\r
r_subdivisions_tolerance 16\r
r_water 0\r
r_shadow_realtime_dlight_shadows 1\r
r_shadow_realtime_world 1\r
r_shadow_realtime_world_shadows 1\r
-r_shadow_shadowmapping 1\r
r_shadow_usenormalmap 1\r
+r_shadows 2\r
r_showsurfaces 0\r
r_subdivisions_tolerance 1\r
r_water 1\r
r_shadow_realtime_dlight_shadows 1\r
r_shadow_realtime_world 1\r
r_shadow_realtime_world_shadows 1\r
-r_shadow_shadowmapping 1\r
r_shadow_usenormalmap 1\r
+r_shadows 2\r
r_showsurfaces 0\r
r_subdivisions_tolerance 2\r
r_water 1\r
me.TDempty(me, 0.2);\r
me.TD(me, 1, 1.8, e = makeVoretCheckBox(0, "r_shadow_usenormalmap", "Use normal maps"));\r
setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1);\r
- me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_shadowmapping", "Soft shadows"));\r
- setDependentWeird(e, someShadowCvarIsEnabled);\r
+ me.TD(me, 1, 1, e = makeVoretCheckBoxEx(2, 0, "r_shadows", "Ambient shadows"));\r
+ //setDependentWeird(e, someShadowCvarIsEnabled);\r
me.TR(me);\r
me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_coronas", "Coronas"));\r
me.TDempty(me, 0.2);\r
\r
- +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers\r
\r
-- 0.7 | 0.8: Enable r_shadows in some way?\r
-\r
- 0.7 | 0.8: HUD icon when stunned.\r
\r
- 0.7 | 0.8: Better portrait images.\r
\r
- 0.7: Make the insides of the color vixen character glow more\r
\r
-- 0.7 | 0.8: Always play the eating animations when the fire button is down?\r
+- 0.7 | 0.8: Always play the eating animations when the fire button is down? OR play an error sound saying "there is nothing to vore"\r
\r
-- 0.8: Distributed digestion: Account the health of each item when distributing, not only the count\r
+- 0.8: Distributed digestion: Also account the health of each item / player when distributing, not only the count\r
\r
-- 0.7 | 0.8: Rename fire keybinds to difference between weapon attach and vore attack?\r
+- 0.7: Rename fire keybinds to difference between weapon attach and vore attack?\r
\r
- 0.8 BUG: When you get stomach kicked, weapon reloading resets. Is this a bug, or does it actually work better?\r
\r
-- 0.7: Move source branch to mediasource like Xonotic\r
+- 0.7 | 0.8: Move source branch to mediasource like Xonotic\r
\r
- 0.8 BUG: Bots can still senect no weapon when they have the grabber\r
\r
\r
- +0.8: Maybe turn health items into creatures that run around?\r
\r
-- 0.8: Maybe give a swallow progress to items as well, but by standing on them.\r
+- 0.8: Maybe give a swallow progress to items as well, but by standing on them\r
\r
-- 0.7 | 0.8: Swallow animation when eating items (goes together with the above feature)
\ No newline at end of file
+- 0.8: Swallow animation when eating items (goes together with the above feature)
\ No newline at end of file