METHOD(Image, drag, float(entity, vector))
ATTRIB(Image, src, string, string_null)
ATTRIB(Image, color, vector, '1 1 1')
- ATTRIB(Image, realSize, float, 0) // if set, forcedAspect is ignored
- ATTRIB(Image, forcedAspect, float, 0)
+ ATTRIB(Image, forcedAspect, float, 0) // special values: -1 keep image aspect ratio, -2 keep image size but bound to the containing box, -3 always keep image size
+ ATTRIB(Image, initialForcedZoom, float, 0) // used by forcedAspect -2 when the image is larger than the containing box
ATTRIB(Image, zoomFactor, float, 1)
ATTRIB(Image, zoomOffset, vector, '0.5 0.5 0')
ATTRIB(Image, zoomTime, float, 0)
me.src = path;
me.zoomOffset = '0.5 0.5 0';
me.zoomFactor = 1;
+ if (me.forcedAspect == -2)
+ me.initialForcedZoom = -1; // calculate initialForcedZoom at the first updateAspect call
}
void Image_draw(entity me)
{
float asp;
if(me.size_x <= 0 || me.size_y <= 0)
return;
- if(me.realSize == 0 && me.forcedAspect == 0)
+ if(me.forcedAspect == 0)
{
me.imgOrigin = '0 0 0';
me.imgSize = '1 1 0';
}
else
{
- if(me.realSize)
+ if(me.forcedAspect < 0)
{
vector sz;
sz = draw_PictureSize(me.src);
- me.imgSize_x = sz_x / me.size_x;
- me.imgSize_y = sz_y / me.size_y;
+ asp = sz_x / sz_y;
+ if(me.forcedAspect <= -2)
+ {
+ me.imgSize_x = sz_x / me.size_x;
+ me.imgSize_y = sz_y / me.size_y;
+ }
}
else
+ asp = me.forcedAspect;
+
+ if(me.initialForcedZoom < 0 && (me.imgSize_x > 1 || me.imgSize_y > 1))
{
- if(me.forcedAspect < 0)
- {
- vector sz;
- sz = draw_PictureSize(me.src);
- asp = sz_x / sz_y;
- }
+ // image larger than the containing box, zoom it out to fit into the box
+ if(me.size_x > asp * me.size_y)
+ me.initialForcedZoom = (me.size_y * asp / me.size_x) / me.imgSize_x;
else
- asp = me.forcedAspect;
+ me.initialForcedZoom = (me.size_x / (asp * me.size_y)) / me.imgSize_y;
+ me.zoomFactor = me.initialForcedZoom;
+ }
+ else if (me.forcedAspect > -2)
+ {
if(me.size_x > asp * me.size_y)
{
// x too large, so center x-wise
me.imgSize = eX + eY * (me.size_x / (asp * me.size_y));
}
}
+
if (me.zoomFactor)
{
if (me.zoomFactor > 1)
float prev_zoomFactor;
prev_zoomFactor = me.zoomFactor;
if (z < 0) // multiply by the current zoomFactor
+ {
me.zoomFactor *= -z;
+ float one_in_the_middle, initialZoom_in_the_middle;
+ one_in_the_middle = ((prev_zoomFactor - 1) * (me.zoomFactor - 1) < 0);
+ initialZoom_in_the_middle = (me.initialForcedZoom > 0 && (prev_zoomFactor - me.initialForcedZoom) * (me.zoomFactor - me.initialForcedZoom) < 0);
+ if (one_in_the_middle && initialZoom_in_the_middle)
+ {
+ // snap to real dimensions or to box
+ if (prev_zoomFactor < me.zoomFactor)
+ me.zoomFactor = min(1, me.initialForcedZoom);
+ else
+ me.zoomFactor = max(1, me.initialForcedZoom);
+ }
+ else if (one_in_the_middle)
+ me.zoomFactor = 1; // snap to real dimensions
+ else if (initialZoom_in_the_middle)
+ me.zoomFactor = me.initialForcedZoom; // snap to box
+ }
else if (z == 0) // reset (no zoom)
- me.zoomFactor = 1;
+ {
+ if (me.initialForcedZoom > 0)
+ me.zoomFactor = me.initialForcedZoom;
+ else
+ me.zoomFactor = 1;
+ }
else // directly set
me.zoomFactor = z;
me.zoomFactor = bound(1/16, me.zoomFactor, 16);